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YVD Development


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#1 Horu Oldies Newish 94 posts 18.00 XCB

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Posted 24 March 2018 - 01:46 AM

So when are we going to see an updated YVD? If possible, could I possibly get the source code and see what I can do with it? Just a couple questions. I'd like to make YVD relevant again if possible. It kinda sucks that such an amazing piece of work has just faded into the darkness.


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#2 Gerdat14 Oldies Some Dude 2686 posts 159.00 XCB

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Posted 24 March 2018 - 11:33 PM

As it's been stated by plenty of other people, YVD would need development done from literally the ground up. The original code doesn't have a good way to edit the field structure or new gameplay mechanics that have come out since Zexal. That, and we don't actually have regular people who want to do the development. Plus, it faces very stiff competition from both DuelingBook and YGOPro. So yeah, we aren't going to see an updated YVD. If you want a good duel sim that's actually active, you should probably try to see if YGOPro has most of it's bugs worked out yet. It doesn't, but it's got a mostly better community than DuelingBook.


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#3 Horu Oldies Newish 94 posts 18.00 XCB

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Posted 25 March 2018 - 02:09 AM

So I would actually have to create YVD all over again due to the whole pendulum and link monsters, new field set up and various other reasons. But I also have to manage to keep the set up to date.
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#4 Jesse Team XC Head Admin 5521 posts 433.00 XCB

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Posted 25 March 2018 - 10:31 AM

I actually don't know who's in charge of the source code - I'm just head of the forums.

 

I'd say YVD paved the way for all dueling simulators, so it did it's job. There's nothing wrong with using someone else's simulator. Also, YVD and DN were incredibly similar in terms of functionality. YVD had the advantage of being downloadable and faster, but DN was more aesthetically pleasing and had a better way of finding a duel. 

 

If you want to recreate YVD, go for it. The source code is likely outdated. And one of the biggest perks of YGOPro is the fact that it sorts out rulings. That's a huge database of things to keep track of, but that's the reason why I've always preferred it to the rest of the competition. Are you sure it's worth it? What exactly is your YVD going to have that the others don't?


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#5 Horu Oldies Newish 94 posts 18.00 XCB

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Posted 25 March 2018 - 05:16 PM

I was actually going to make YVD for the sake of the tcg/ocg platform. I also wanted to add a card and token creator that doesn't glitch out. Besides, I'm sure I could add a few more features as I go. Right now, I'm not really 100% sure about the potential outcome of the project or where it will lead me.
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#6 Jesse Team XC Head Admin 5521 posts 433.00 XCB

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Posted 26 March 2018 - 10:33 AM

I was actually going to make YVD for the sake of the tcg/ocg platform.

 

What do you mean by this?

 

For the record, I might sound negative, but I have no issue with you giving this a go if you want to. I just don't want to see you wasting your time, so I want to at least see something new that you'll bring to the table before reinventing the wheel.


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#7 Horu Oldies Newish 94 posts 18.00 XCB

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Posted 26 March 2018 - 12:20 PM

I was actually going to do a custom field setup so the Pendulum Zone isn't mixed with the Spell/Trap Zone. I was actually going to do a solitaire mode so you can actually see how your deck would stack up against Yugi, Kaiba, etc. A card/token creator that doesn't glitch out and cause YVD to crash. It will have all the necessary templates and will allow you to upload your own. I also have to determine how Link monsters will be set up.
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#8 Horu Oldies Newish 94 posts 18.00 XCB

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Posted 28 March 2018 - 12:30 AM

On another note: I was thinking that YVD would simply be part of a much bigger platform.
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