Alright, time to finally post about my Red Dragons! Being the Archfiend nut and the Kaiba Fanboy, Red Dragon Archfiend was the best of both worlds since Jack Atlas was basically the Seto Kaiba of 5Ds except more accepting that he had friends... except that Red Dragon Archfiend itself kinda... well, sucked. In High-Speed Riders, however, they came out with more Red Dragon stuff followed by the creation of Scarlight... who proves his value by hovering around $30 and being out of my college-wallet's reach. That hasn't stopped me, though, from trying my hand at making one. Its been with me since the release of High-Speed Riders, and with the recent changes I present to you a Chaos edition of a Red Dragon deck!
2x Dark Resonator
2x Red Resonator
2x Mirror Resonator
1x Chain Resonator
1x Trust Guardian
2x Plaguespreader Zombie
1x Red Sprinter
1x Thunder King Rai-Oh
2x Magical King Moonstar
2x Primitive Butterfly
2x Solar Wind Jammer
1x Red Warg
1x Chaos Sorcerer
1x Lightpulsar Dragon
1x Black Luster Soldier-Envoy of the Beginning
3x Resonator Call
2x Return of the Dragon Lords
1x Soul Charge
1x Allure of Darkness
1x Scarlet Security
2x Swords of Revealing Light
1x Quaking Mirror Force
1x Drowning Mirror Force
2x King's Consonance
1x Call of the Haunted
1x Escape from the Dark Dimension
1x Jar of Avarice
1x Reject Reborn
1x Samsara, Dragon of Rebirth
1x Stardust Charge Warrior
1x Black Rose Dragon
1x Black Rose Moonlight Dragon
1x Hot Red Dragon Archfiend
3x Scarlight Red Dragon Archfiend
2x Hot Red Dragon Archfiend Abyss
1x Hot Red Dragon Archfiend Bane
1x Tyrant Red Dragon Archfiend
1x Dragocytos the Corrupted Nethersoul Dragon
1x Red Nova Dragon
1x Hot Red Dragon Archfiend King Calamity
Mirror Resonator might end up being personal tech, but its personal tech I love. Its a one star tuner that can be special summoned from hand or grave by its own effect at the cost that itll be banished when it leaves the field. While on the field, however, it can target one opposing monster with a level and become that level. This works more beautifully than I think some realize, though at the same time I dont know the meta barring that Monarchs and Kozmos are/were top contenders. Anyways, its been a saving grace several times over by making it super easy to synchro. Last but not least we have Chain Resonator. He's only at one, yes, but thats mostly because I just added him to replace Barrier Resonator for a few other combos. Namely making it easier to pull out Tyrant, Nova, or King Calamity while also being able to set up to synchro into something larger when push comes to some form of shove.
For non-resonator tuners we start off by explaining why the hell Im using Trust Guardian of all things. To put it plainly: I needed a Light attribute and felt I needed a 3 star that would likely be in the deck when I caused battle damage so I can bring out a second 3 star tuner with Bane. Thats seeming even more viable with the addition of Tyrant to my deck, though albeit situational and therefore up for axe-ing. However, that effect to make they synchro it was used to summon able to survive one battle at the cost of 400 atk and def is actually useful at times. Plaguespreader, however... much more viable. Mostly because he's a 2 star to go alongside Red Res for Bane and he can bring himself back so easily at the cost of being banished when he leaves the field.
For non-tuners lets lead off with the two one-offs made to play alongside the Res monsters: Red Sprinter and Red Warg. Red Sprinter was once at two, but recently dropped to one to enable me to put in other viable things. His abilitys nice and all, being able to special a lv 3 or lower Fiend tuner from hand or grave when you summon him while controlling no other monsters, but it only goes as high as a 7 star synchro summon in this deck. Good, but not great. Whereas Red Warg alongside Red Res is an instant 8 star that, with Red Res' effect, can lead to a higher synchro summon or instant Tyrant since its a 6 star that can special summon itself when a Resonator is summoned at the cost of halving its attack. This is only at one for two reasons. The main is that I only own one, I tried and failed to pull a Tyrant from its native pack and Red Warg was among the monsters I pulled. The other that this worked in favor for, though, is that it would either take away from my darks/lights or take away one of my 5 stars. 5 stars are a must for this deck, especially Primitive Butterfly.
Speaking of the bug, he's one of my best Synchro Materials for this deck. I can special him as long as I control no monsters and once per turn I can increase the level of all insects by 1. Namely itself, so I can use either Red Res or Dark Res as able to go into the big guys themselves. Easily the most flexible. The shared partner in this, though, is Solar Wind Jammer. In here because its a Light 5 Star that can special summon itself while I control no monsters. If, for some reason, he happens to be alive during my standby phase he'll gain one level... but lets face it, he wont be unless i bring him back from the dead between my opponents Main Phase 2 and my Draw Phase. Even then, I have better targets... like Rai-Oh, as a bad example for the sake of transitioning to him. He's one of the few low-level non-tuners in my deck, which could be bad overall but he still serves a purpose. For one, it hinders decks that rely on searching instead of drawing like Monarchs. For two, I can negate one special summon whether it be an Xyz, a Synchro, or something like BLS. For three... he's a Light. Something I need to keep in decent numbers for the Chaos variant.
Since I mentioned him, you can guess why BLS is here. Big, easy to get out, gets rid of threats or helps me go for game. He's been a lot of help when Im not getting what I need, him and his lesser counterpart Chaos Sorcerer. However, Chaos Sorcerer also doubles as a 6 star material when I need it. As for our next member... Lightpulsar is why I chose the Chaos focus. I only own 1, which is why despite this being why I made it this way I still only run one. Its easy to get out, I can get it out without banishing, and I can bring it back with its own effect or with Call when needed. Of course, its whole purpose is to bring back the plethora of lv 5 or higher Dark Dragons where able. Wish I could bring back Tyrant, but oh well. Still got Abyss and Bane.
And on to the final monster in the main deck: Magical King Moonstar. My newest addition I had the pleasure of testing out last Saturday and it was beautiful. To start, he's a 3 star Dark Fiend and he can only be used to synchro summon a Dark monster. Nothing hindering since I'll be using him to go for my Red Dragons. How? The rest of his effect. If I control a tuner, I can special summon it from my hand. If summoned, I can target one monster on my field or in my grave, then for the rest of the turn his level is equal to that monsters and I cant special summon unless its by synchroing. I was borderline dead against either my friends Blackwings or Noble Knights that day and this baby allowed me to unleash my big beaters from a virtually empty field. It enabled me to fight tooth and claw to the end, whether it was bitter or sweet. I think I was against his Noble Knights when this happened, and it went 2-1 in my favor. Blackwings... no, I think I lost that match.
Soul Charge is a very valuable card for this deck. Yes, it prevents me from assaulting the foe with a set of huge beaters. However, the fact I can bring back/make my Bane and Abyss is extremely valuable. Especially in the case of Abyss, who I'll explain at a later date. Also, if I happen to bring back Red Res at any point this turn I essentially softened the 5000 lp blow by about 3000 or more. I'd almost say its perfect for the deck if not for the hindering my assault part. Other than that, lets squeeze Resonator Call into this paragraph by simply stating it allows me to search for a Resonator monster and add it to my hand. Who doesnt love deck thinning?
Speaking of things that people love, how about bringing back your centerpieces and making them harder to get rid of. Like that? Then youll love Return of the Dragon Lords here. This card allows me to bring back any lv 7 or 8 dragons from my grave, which in my case is either a Red Dragon or Moonlight unless I just REALLY need that original Black Rose for some reason... nope, cant think of any. Anyways, the beauty doesnt end there. While this spell is in the grave, it has a most wonderful ability. Is one of my dragons about to be destroyed? I can banish this spell instead. Doesnt matter if its by overpowering or if its by card effect, it can be saved. This makes consistency a little less important... but only a little.
Which is why I run two Swords. I know its not that good, but at times I have a consistency issue and tend to be helpless if my first big beater goes away so I need what stall power I can get. Insert Swords, which if they dont/cant kill it will keep me safe for up to three turns. Sucks that I dont have the "infinite swords" combo I thought I had before but Im also not going to put in a Mist Valley Falcon just to be able to bounce and reuse it.
Speaking of Mirrors, though, whats better than locking them face-down? Sending them right back to the deck. Insert Drowning Mirror Force, one of if not THE most expensive of the Elemental Mirrors. It only works when they attack directly, but as I already stated it launches the monsters right back into the deck to clog it back up. That can be pretty bad if they need something like DAD or a card they cant search at the moment, or when Monarchs have a huge field of big monsters and now no longer have anything. This card can be devastating and turn games around, though thats not knocking Storming since anything non-pendulum or Monarch can also be devastated by this as well. Yes, Monarchs will be hurt but not as bad as if they were launched into the deck.
Now, about that King's Consonance... Where do I begin? Well, lets start by saying it ignores restrictions like those on Barkion and Underground Arachnid, the latter of which Im tempted to add since I can use it to steal away opposing monsters, while still properly synchro summoning said monsters. How does it do this? Well, when the opponent declares a direct attack I can use this to negate the attack. Once negated, the real magic begins. I then banish monsters in my grave (including one tuner) that equal up to 8 stars or less and special summon one synchro from my extra deck of matching level. However, its treated as if it was synchro summoned so if it dies it can be brought back with Call and the like. Like that? Well how about I negate your direct attack and then bring out Black Rose Dragon to blow your field into oblivion? Like it now? I sure do, though I wish it could go higher. Ah well, guess thats for when King's Synchro comes to TCG right?
Until then, Ive taken the advice of the masses and acquired some Reject Reborns to go alongside it. Kings Consonance gives me synchros in a pinch, Reject Reborn gives me more attack negation by negating the attack and ending the battle phase then bringing back 1 synchro and 1 tuner. The fact it ends their whole battle phase is valuable enough, but it can also set up for Abyss or any synchro Ive got requiring such specifics. I'll have to wait for my turn, yes, but by then their battle phase was already wasted.
As I may or may not have made it clear, consistency is an issue with this deck. I spend a lot of my hand doing things, and when my field goes up in smoke I dont have a lot of things to fall back on. Enter Jar of Avarice, the lesser/better Trap counterpart of the banned Pot of Avarice. With this trap I can recycle any 5 cards I want from my grave, spells and traps included barring any copies of itself, and draw one. Part of the reason the Pot version is banned is that it was used to recycle Extra Deck cards and just get a +2. Thats part of my thought process here since I have to synchro summon Tyrant and Calamity is best when Synchro summoned, but other than that I want that one draw as well as to recycle cards like Red Warg and Primitive Butterfly as well as when they negate the summon of synchros or one of my Chaos monsters. As well as, of course, those cards I run at one like Soul Charge or Call.
6 stars are a tad more frequent. Not that he needs it, but lets explain Charge Warrior anyways. His main purpose? Give me draw. I need draw power, and I'll use a six star synchro if itll get it for me. If they happen to have special swarmed a bunch of monsters weaker than it, however, I can pummel each of them once with Charge. Not likely to happen with only 2000 atk, but hey. Free draw.
For 7s I have more options. Black Rose does what Black Rose does, so I wont re-explain that. Moonlight I once thought was personal tech until I saw it as a suggestion for a Red Dragon Deck on another forum while looking up Deck Lists. That, and its a Light for me to use for my Chaos creatures. Then again, bouncing special summoned monsters can still be a pain on any opponent. It also limits what they can special summon since anything 5 stars and above triggers her effect and once triggered she can bounce any special summoned monster.
And now for the 8s, the most important part of the deck. No more original Red Dragon, because Ive acquired the more desired variation. Hot Red Dragon serves a better purpose than the original, too, since it blows up anything else thats in attack mode at the cost of only it being able to attack. Not really a downside when I'll likely get rid of anything that wouldve otherwise stood in my way. Doesnt work with cards that specifically require Red Dragon Archfiend by name, but thats why I ran the original...
Or was until recently, anyways, because I finally acquired my Scarlights! Its such a beautiful Ghost Rare, but its the only Ghost Rare copy I got and while the rest are of a lesser rarity that doesnt make them any less valuable to me. Anyways, lets explain why its so good shall we? To start, its just like the other two in that its a general 8 star synchro with 3000 atk. Its also got an extra 500 def, but who cares? Youre summoning Red Dragons to beat the opponents face in, not to be defensive. Besides, the biggest seller is its effect. While on field or in grave, its name IS Red Dragon Archfiend. Hence why I cut out the originals for it, but thats not all its got going for it. Where the original blew up the entire field of defensive monsters by battling one, Scarlight blows up as many special-summoned monsters as he can (besides himself, of course) thats equal to or weaker than him on command. Not only that, but he burns the opponent for 500 damage for each one he destroys. Its only once per turn, of course, but thats still amazing compared to the originals effect. Especially in a special-heavy meta game.
Now lets dive into the good stuff and look at what comes AFTER the 8s. Holding as my only 9s in this extra deck is Abyss, one of if not the most powerful card in the whole deck and the first of which has the restriction of the non-tuner needing to be a Dark Dragon Synchro. Not because of its 3200 attack power, which isnt bad but is outmatched by the rest of whats to come, but because of its first effect. Once per turn, during either players turn, I can target a face-up card and negate its effects until the end of the turn. Ive checked the rulings several times, and its proven official: I can negate any card as long as its face-up when I do, including cards like Mirror Force and Raigeki. Sure, cards like Domain and Bubble Barrier will sit there and wait for the turn to end to get their effects back, but ones like Mirror Force and Raigeki go away shortly after and thereby making their effects wasted. This card is my primary protection against card effects, and even though its once only he doesnt let me down. His other effect allows me to special summon one tuner from my grave when he causes battle damage. As you might be able to guess, my favorite target is Red Res to give myself 3200 lp. However, it can also set up for Bane.
Bane is a 10 star synchro with the same restriction as Abyss. His primary purpose, however, is to tribute one monster on the field to bring back a Red Dragon Archfiend monster from the dead. You killed my Abyss? Looks who's back. I drew Scarlet Security? Lets bring back the original and wipe your backrow clean. However, he does also have a secondary ability like Abyss. In his case, Bane can special summon two tuners. One from the grave, and one of matching level from the deck. The card is mainly meant to set up for one of the ones that requires two tuners, but it also sets up for giving itself tribute fodder for its own effect and maybe also setting up for a synchro summoning of maybe Abyss. However, this part of the effect is quite likely useless in the late game unless I can summon from the grave without summoning from the deck.
Now, how about I finally discuss the 10 star Tyrant itself? When I discovered this card existed, I HAD to have it and now I do. Its only summoning requirements are that it requires two tuners and it can only be summoned by synchro summoning. Thats it. I can use as many non-tuners as I want with a minimum of one, and they can be whatever type I want. For what it can do, its worth it. It has two effects that can only be used once each per turn. The first was the biggest draw for me. During my Main Phase 1, I can wipe out every card on the field except itself at the cost of being unable to attack with anything but Tyrant. Not really a downside when its sitting on a natural 3500 attack, but its not done there. During either players battle phase it can negate one spell or trap and increase its own power by 500 atk. This monstrosity is like if Judgment Dragon and Loki had a baby that mutated to make itself stronger, because it does both of their jobs for them and with differing costs. He's a tad difficult to get out, but definitely not the hardest. That goes to whats currently my only 12 star in the deck.
Joining Bane and Tyrant in the 10 slot is a monstrosity that may be more difficult than I anticipated previously but still holds enough power to replace Dark Highlander: Dragocytos. I remember when his counterpart Dragonecro came out during the Age of Super Poly. I ran it, a Super Poly or two, and Zombie World because it was awesome. Then it got banned and my Zombies fell apart... in the sense that I stopped using it. Anyways, this guy is his upgraded form. With a whopping 4000 attack, this beater can only be synchro summoned with a Dark Tuner (Dark Res or Plaguespreader) and a no-tuner Dragon Type monster (The Roses or the Red Dragons depending on my situation) and cannot be destroyed in battle. Yeah, thats right. Like F.G.D., but 1000 points weaker and no Light clause as well as two more effects. The first is that when it destroys a monster in battle it can make a second attack in a row as long as its targeting another monster. Not bad, one of the reasons we like Envoy of the Beginning although that BLS can go direct. However, while BLS can banish a stronger monster at the cost of not being able to attack the same turn Dragocytos can halve one monsters attack during your Standby Phase and burns them for the damage lost. Yep, all sorts of power... and I can still bring it back with the many revival options I have! Almost makes it pointless to summon anything else... Almost, since theres plenty of stuff that can still get rid of it.
Say hello to a classic known as Red Nova Dragon, a 3500 atk 12 star who required Red Dragon Archfiend itself and 2 tuners as its materials. This is by far the most powerful monster in the whole deck when you look at its attack power and the combination of abilities. At first its on par with Tyrant and Bane, who both have 3500, and is beneath my King Calamity. Then you look at its effects and see the difference. To start, it gains 500 atk for each tuner in my grave. With the 10 tuners I currently have in the deck, thats a maximum of 5000 atk increase for a whopping 8500 total attack. However, his effects dont stop there. Next up, his effect makes him immune to your opponents destruction effects. This big hulk is so powerful he brushes off their Raigekis, but he trusts you enough that if you were to Raigeki it somehow he'd be vulnerable. Thats really where the important effects end, but he does have one more that can be beneficial at times... like when he's connected to a Call. You see, when the opponent attacks you can banish Nova here to negate the attack. Then when the next End Phase rolls around he returns to the field in all of his overpowering glory. It can be useful for preventing your Abyss from being overpowered, but overall its not an important effect when compared to his attack boost and destruction immunity.
Oh but we can't forget about his newest counterpart now can we? I mean. King Calamity is supposed to be stronger right? Well, he's EASIER and it depends on how you define "stronger" here. To start, he requires two tuners and one non-tuner Dark Dragon Synchro like the other Hots barring original Hot. with 4000 atk he only seems better than Tyrant or Nova if you have an issue utilizing their effects right... until you see his effects yourself. His biggest part is that when he's Synchro Summoned. You can activate his effect, which then prevents the opponent from activating cards or activating effects for the rest of this turn. Okay, then just Effect Veiler or Breakthrough Skill it upon summon right? Maybe hit it with a Void Trap Hole? Not so fast, because you cant activate anything in response to this effect and as the turn player/summoner I get priority here. Its going off, you cant stop it, and then you're wide open for me to stomp all over. Got a powerful monster in my way? Yeah, doesnt matter because when Calamity destroys a monster in battle the opponent takes damage equal to its original attack. Okay, so Solemn Warning it or something and make it go away right? Well, yes... but its not going down without giving me a level 8 or lower Dark Dragon Synchro, because when this card IN MY POSSESSION is destroyed by an opponents card I can bring one of those back from the dead. How about Samsara? Then you kill it and I can just bring something stronger back. Oh, you didnt negate its summon? Then how about I use the Samsara you just destroyed to bring it back. So far Ive found Tyrant to be the only one that has to be Synchro Summoned only, even Nova is revivable, but then again they dont do a field wipe.
And thats it. Im considering attempting a Red/Res build where I focus solely on using monsters of the Red and Resonator archetypes and foregoing the Chaos effects but until then Im open to ideas on how to fix this up. Hand strength and consistency is a major weakness right now. Prices are of no issue, so suggest anything and everything that might help. Value will only affect how long it takes me to get it.
Edited by Zane Kamanako, 19 September 2016 - 10:22 AM.