Weekly Create-A-Card Contest!
Welcome to the weekly create-a-card contest!
Congratulations to Yami Stomach, who won the contest on 03/28 with Deck Displacement!
Everyone who participated will receive 1 x Pre-Synchro Era pack as thanks for participating. For winning this contest, Yami Stomach will instead receive his choice of 3 x Pre-Synchro Era or 1 x Pre-Xyz Era packs.
The Giving Tree
EARTH Level 7 Plant/Effect 0/3000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling a Level 1 monster with 0 ATK and no other cards, and cannot be Special Summoned by other ways. You cannot Summon or Set monsters. Monsters you control are unaffected by card effects you control, except "The Giving Tree". Once per turn, during your Main Phase 1: You can target 1 other monster you control; this card loses 2 Levels and 1000 DEF, and if it does, the targeted monster gains 2 Levels and 1000 ATK. During your opponent's End Phase, if this card is Level 1 with 0 DEF and you control a Level 7 monster with 3000 or more ATK, you win the Duel.
LIGHT Level 7 Fairy/Effect 2000/1300
You can Special Summon this card (from your hand) by Tributing 1 face-up Fairy-Type monster that was not Summoned during this turn. Once per turn: You can target 1 face-up Attack Position monster your opponent controls; switch that card to Defense Position. When this card attacks; this card gains 300 ATK for each other face-up monster you control until the end of the Damage Step.
WATER - Level 1
When this card is sent to the Graveyard: You take no damage from card effects until your next Standby Phase. When your opponent declares a direct attack: You can banish this card from the Graveyard; end the Battle Phase.
When this card inflicts battle damage to your opponent: You can draw cards until you have 5 cards in your hand.
Trap - Counter
When a Spell/Trap Card, or monster effect, is activated: Send 1 Trap card from your hand or Deck to the Graveyard with the same name as a monster you control; negate the activation, and if you do, destroy it.
FLIP: Shuffle all face-up cards on the field into the Deck, then both players draw 1 card for each face-down card their opponent controls. You cannot declare an attack the turn you activate this effect.
ATK: 900 DEF: 800
Pot of Investment
Discard a card; during your second Standby Phase after activation, draw three cards.
Destruction Virus Dragon
Must be Special Summoned with "The Fang of Critias", using "Virus Cannon", and cannot be Special Summoned by other ways. This card is unaffected by Spell effects. When this card inflicts Battle Damage to your opponent: You can declare 1 card name; banish all cards with that name from your opponent's hand, Deck and Graveyard.
During damage calculation, in either player's turn, when an "Amazoness" monster you control attacks or is attacked: You can discard 1 "Amazoness" card and send this card from your Extra Deck to the Graveyard; this turn, that monster you control cannot be destroyed by battle or monster effects, and it gains 200 ATK for each monster your opponent controls. You can only use this effect of "Amazoness Ancestra" once per turn. During damage calculation, in either player's turn, when an "Amazoness" monster you control attacks or is attacked: You can banish this card from your Graveyard; you take no battle damage from that battle (this is a Quick Effect).
EARTH - Rank 4
2 Level 4 monsters
When this card is Summoned: You can Special Summon 1 "Scrap" monster from your hand. During your Main Phase: You can target 1 "Scrap" monster from your Graveyard; Special Summon it in face-up Defense Position, and if you do, detach 1 Xyz Material from this card or destroy 1 "Scrap" monster you control. You can only activate this effect of "Scrap Hydra" once per turn. When this card is destroyed by an opponent's card (either by battle or by card effect): Target up to 3 "Scrap" monsters in your Graveyard, except "Scrap Hydra"; return them to the Deck.
Thief's Tool Kit
Spell - Equip
Equip only to "Great Phantom Thief". It can attack your opponent directly. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can declare 1 card name; if that card is in your opponent's hand, add 1 copy of it from their hand to your hand, otherwise you lose 1000 LP.
Surprise Attack from Beyond
Spell - Quick-Play
During the End Phase of the turn this card was activated: Target 1 monster that is in your Graveyard because it was sent there from the field this turn; Special Summon that monster, then you can destroy 1 monster your opponent controls.
WATER - Level 8
2 non-Effect Fusion Monsters
A player who doesn't control a non-Effect Monster cannot activate Effect Monster effects. When your opponent summons 1 monster: target 1 Normal Monster you control; destroy the Summoned monster if its ATK is higher than that target's ATK.
If you control "Umi": You can Special Summon this card from your hand. This card cannot attack the turn it is Special Summoned. Once per turn, if you control "Umi": You can target 1 card your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are the same. In addition, if all of the results are the same: Your opponent discards 1 card. If you control "Tornado Wall": This card cannot be destroyed by battle or card effects.
ATK 2350/DEF 2150
Stomach The MachoPony
When a monster is fusion summoned using "Polymerization", target 1 of the fusion material monsters: special summon a monster from your deck with equal or fewer ATK.
As long as "Polymerization" remains in your graveyard, Face-up Fusion monsters you control cannot be destroyed by Card Effects. When this card is Destroyed, target one "Polymerization in your graveyard": add it to your hand and if you do, target one monster in your graveyard and special summon it.
Oya, Goddess of the Storm
WIND - Level 7
You can Ritual Summon this card with "Rain Dance". Once per turn, during either player's turn, when a monster effect is activated: You can negate the activation and return that monster to the Deck.
This card is used to Ritual Summon "Oya, Goddess of the Storm". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. During your Main Phase, if your opponent controls more cards than you: You can banish this card from the Graveyard to target 1 monster you control; it gains 500 ATK.
Pelkot, the Des Juggler
ATK: 0 DEF: 1000
If this card is Normal Summoned: Place 4 Chainsaw Counters on it. This card gains 600 ATK for each Chainsaw Counter on it. Once per turn: You can remove up to 2 counters from anywhere on the field; place that many Chainsaw Counters on this card. After damage calculation, if this card attacked: Remove 1 Chainsaw Counter from this card.
- Each member may submit up to one card each week.
- Each round of the contest will last for one week.
- The cards entered in a previous week's contest will be placed in a poll during the new week's contest.
- Comments on the cards up for voting are encouraged, but not required
- The winner of a round gets to decide the next open theme for the contest.
- Be creative!
This Week's Contenders
Last week's theme was to create a new D/D/D monster.
Well, With AoE on the brain, i can only think of one Conqueror that isn't in the Archtype already... except maybe Wallace, but he doesn't count.
D/D/D Holy King Barbarossa
LIGHT | Fiend | Ritual | ******** | Effect | 2500 ATK | 2100 DEF |
Must be ritual Summoned by Banishing 1 "Advanced Ritual Art" and 2 or more "D/D" Monsters whose levels total 8 or more from your graveyard and cannot be Summoned other ways. You can send 2 "Dark Contract" Spell or trap cards from your hand, Deck, or side of the field to the graveyard: Banish all cards your opponent controls. If you control another "D/D" monster, your opponent cannot target this card with card effects.
There we go, a super busted clone of something else. Sounds like a Gerdat card to me.
D/D/D Barbaric King Attila
EARTH Level 9 Fiend/Synchro/Effect 3000/2400
1 "D/D" Tuner + 1 or more non-Tuner "D/D" monsters
When this card is Synchro Summoned: You can target up to 2 "D/D" monsters in your Graveyard; Special Summon them, then take 1000 damage for each. You can only activate this effect of "D/D/D Barbaric King Attila" once per turn. When this card attacks and destroys a monster by battle: Gain 1000 Life Points for each "D/D" monster you control, except "D/D/D" monsters.
D/D/D King of Heroes Gilgamesh
DARK / Rank 7 / Fiend / Xyz / Effect
2800 ATK / 2000 DEF
2 or more level 7 D/D monsters
Effect: You can also Xyz Summon this card by using 2 face-up "Dark Contract" Spell or Trap cards with different names during a turn which you took Effect Damage. You can only summon "D/D/D King of Heroes Gilgamesh" once per turn this way. Each effect of "D/D/D King of Heroes Gilgamesh" can only be used once during either player's turn.
(1) If a face-up "Dark Contract" Spell or Trap you control, or another D/D monster you control would be sent to the Graveyard, you can attach it to this card as an Xyz Material instead.
(2) You can detach 1 Xyz material from this card to either activate 1 "Dark Contract" card from either banished zone or from your deck, or Special Summon 1 D/D monster from your deck or banished zone in Defense Position. A monster Special Summoned this way has its effects negated and is destroyed during the End Phase.
(3) When this card is sent from the field to the Graveyard, target 1 of your banished D/D or "Dark Contract" cards and add it to your hand.
D/D/D The Terrible Conquest King
Rank 8/Scale 3
Pendulum Effect: All D/D monsters you control cannot be targetted by Effects. If this Face-up card in your pendulum zone is destroyed you may special summon it to the field. This effect of "D/D/D The Terrible Conquest King" can only be activated once per duel.
Monster Effect: 2 Level 8 "D/D" monsters
If you can Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck.
Once Per turn, during your main phase 2, you can target one monster your opponent controls, take control of that target. during your end phase if you control a monster originally owned by your opponent, destroy all monsters on the field or pay 500 LP for each face-up monster on the field. If This face-up card you control is destroyed, you can place it Face-up in one of your open Pendulum zones
D/D/D Justice King Solomon
LIGHT - Level 5
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Draw 1 card for each "Dark Contract" card you control, then take 1000 damage for each card you drew and destroy all Spell/Trap Cards you control. You can only activate this effect of "D/D/D Justice King Solomon" once per turn. Once per turn, during either player's turn: You can target 1 "D/D" monster you control and 1 face-up monster your opponent controls; change their Battle Positions.
This week's theme, chosen by Eel, is about changed Types.
Once an immutable characteristic of each Monster Card, the monster Type has been able to change by effects since long ago with cards like D. Tribe and Zombie World.
Create a card that revolves around changing a monster's type, or doing something with a monster with a different type than its original type.
SInce no one said anything last week, the Weekly Contests will be discontinued for an undetermined time after this one's week.
If we manage to return the activities with the virtual collection, the Weekly Contests will return from where they stopped, as nothing had happened,