Weekly Create-A-Card Contest!
Welcome to the weekly create-a-card contest!
Congratulations to Eel, who won the contest on 03/28 with Interdimensional Matter Disruptor!
Everyone who participated will receive 1 x Pre-Synchro Era pack as thanks for participating. For winning this contest, Eel will instead receive his choice of 3 x Pre-Synchro Era or 1 x Pre-Xyz Era packs.
The Giving Tree
EARTH Level 7 Plant/Effect 0/3000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling a Level 1 monster with 0 ATK and no other cards, and cannot be Special Summoned by other ways. You cannot Summon or Set monsters. Monsters you control are unaffected by card effects you control, except "The Giving Tree". Once per turn, during your Main Phase 1: You can target 1 other monster you control; this card loses 2 Levels and 1000 DEF, and if it does, the targeted monster gains 2 Levels and 1000 ATK. During your opponent's End Phase, if this card is Level 1 with 0 DEF and you control a Level 7 monster with 3000 or more ATK, you win the Duel.
LIGHT Level 7 Fairy/Effect 2000/1300
You can Special Summon this card (from your hand) by Tributing 1 face-up Fairy-Type monster that was not Summoned during this turn. Once per turn: You can target 1 face-up Attack Position monster your opponent controls; switch that card to Defense Position. When this card attacks; this card gains 300 ATK for each other face-up monster you control until the end of the Damage Step.
WATER - Level 1
When this card is sent to the Graveyard: You take no damage from card effects until your next Standby Phase. When your opponent declares a direct attack: You can banish this card from the Graveyard; end the Battle Phase.
When this card inflicts battle damage to your opponent: You can draw cards until you have 5 cards in your hand.
Trap - Counter
When a Spell/Trap Card, or monster effect, is activated: Send 1 Trap card from your hand or Deck to the Graveyard with the same name as a monster you control; negate the activation, and if you do, destroy it.
FLIP: Shuffle all face-up cards on the field into the Deck, then both players draw 1 card for each face-down card their opponent controls. You cannot declare an attack the turn you activate this effect.
ATK: 900 DEF: 800
Pot of Investment
Discard a card; during your second Standby Phase after activation, draw three cards.
Destruction Virus Dragon
Must be Special Summoned with "The Fang of Critias", using "Virus Cannon", and cannot be Special Summoned by other ways. This card is unaffected by Spell effects. When this card inflicts Battle Damage to your opponent: You can declare 1 card name; banish all cards with that name from your opponent's hand, Deck and Graveyard.
During damage calculation, in either player's turn, when an "Amazoness" monster you control attacks or is attacked: You can discard 1 "Amazoness" card and send this card from your Extra Deck to the Graveyard; this turn, that monster you control cannot be destroyed by battle or monster effects, and it gains 200 ATK for each monster your opponent controls. You can only use this effect of "Amazoness Ancestra" once per turn. During damage calculation, in either player's turn, when an "Amazoness" monster you control attacks or is attacked: You can banish this card from your Graveyard; you take no battle damage from that battle (this is a Quick Effect).
EARTH - Rank 4
2 Level 4 monsters
When this card is Summoned: You can Special Summon 1 "Scrap" monster from your hand. During your Main Phase: You can target 1 "Scrap" monster from your Graveyard; Special Summon it in face-up Defense Position, and if you do, detach 1 Xyz Material from this card or destroy 1 "Scrap" monster you control. You can only activate this effect of "Scrap Hydra" once per turn. When this card is destroyed by an opponent's card (either by battle or by card effect): Target up to 3 "Scrap" monsters in your Graveyard, except "Scrap Hydra"; return them to the Deck.
Thief's Tool Kit
Spell - Equip
Equip only to "Great Phantom Thief". It can attack your opponent directly. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can declare 1 card name; if that card is in your opponent's hand, add 1 copy of it from their hand to your hand, otherwise you lose 1000 LP.
Surprise Attack from Beyond
Spell - Quick-Play
During the End Phase of the turn this card was activated: Target 1 monster that is in your Graveyard because it was sent there from the field this turn; Special Summon that monster, then you can destroy 1 monster your opponent controls.
WATER - Level 8
2 non-Effect Fusion Monsters
A player who doesn't control a non-Effect Monster cannot activate Effect Monster effects. When your opponent summons 1 monster: target 1 Normal Monster you control; destroy the Summoned monster if its ATK is higher than that target's ATK.
If you control "Umi": You can Special Summon this card from your hand. This card cannot attack the turn it is Special Summoned. Once per turn, if you control "Umi": You can target 1 card your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are the same. In addition, if all of the results are the same: Your opponent discards 1 card. If you control "Tornado Wall": This card cannot be destroyed by battle or card effects.
ATK 2350/DEF 2150
Stomach The MachoPony
When a monster is fusion summoned using "Polymerization", target 1 of the fusion material monsters: special summon a monster from your deck with equal or fewer ATK.
As long as "Polymerization" remains in your graveyard, Face-up Fusion monsters you control cannot be destroyed by Card Effects. When this card is Destroyed, target one "Polymerization in your graveyard": add it to your hand and if you do, target one monster in your graveyard and special summon it.
Oya, Goddess of the Storm
WIND - Level 7
You can Ritual Summon this card with "Rain Dance". Once per turn, during either player's turn, when a monster effect is activated: You can negate the activation and return that monster to the Deck.
This card is used to Ritual Summon "Oya, Goddess of the Storm". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. During your Main Phase, if your opponent controls more cards than you: You can banish this card from the Graveyard to target 1 monster you control; it gains 500 ATK.
Pelkot, the Des Juggler
ATK: 0 DEF: 1000
If this card is Normal Summoned: Place 4 Chainsaw Counters on it. This card gains 600 ATK for each Chainsaw Counter on it. Once per turn: You can remove up to 2 counters from anywhere on the field; place that many Chainsaw Counters on this card. After damage calculation, if this card attacked: Remove 1 Chainsaw Counter from this card.
- Each member may submit up to one card each week.
- Each round of the contest will last for one week.
- The cards entered in a previous week's contest will be placed in a poll during the new week's contest.
- Comments on the cards up for voting are encouraged, but not required
- The winner of a round gets to decide the next open theme for the contest.
- Be creative!
This Week's Contenders
Last week's theme was to create backfiring cards.
Okay, this one is too simple. Here, I will demonstrate how east it is to take last place with this criteria.
Can only be activated one the first turn of the duel, at the start of Main Phase 1. Flip a coin, then apply the corresponding effect.
Heads: Your opponent loses 8100 Life points.
Tails: You lose 8200 Life points.
If the coin flip cannot be completed, then both players lose 8300 Life Points. Cards and effects cannot be activated in response to the resolution of this card's effects. After this card resolves, remove all copies of "Traditional Destiny" from your Deck for the remainder of the Match.
There. Instantly banned, effects the decks in between rounds, and sums up how certain people feel about the current state of Traditional and Unlimited formats. Yay.
I was thinking something more. ... mean.
D.D. Double Doom Blast
Only activate if each player has at least 1 banished card: each player takes 500 damage x each of their banished cards.
If D.D. Dynamite isn't even limited. This shouldn't be either. Lol
Fate Is Always Kinder To One
The player with more cards in their Deck (if any) banishes cards face-up from the top of their Deck until they have the same amount as their opponent. Then, both players roll a six-sided die. If the results are not the same, both players draw a number of cards equal to their respective result, and the dies are rolled again. If the results are the same, it becomes the end of this turn.
Effect: During each player's Standby Phase, the turn player may add 1 of their Banished cards to their hand. If they don't, they take 2000 damage. During each player's End Phases, the turn's player's opponent may discard 1 card. If they do, that opponent banishes 1 card from their own Graveyard.
Activate only if you have Less cards remaining in your deck than your opponent. during each player's standby phase Discard the top 5 cards of their deck.
Hand of Pain
Continuous Trap Card
During your Standby Phase: The player with less cards in their hand banishes face-down from their opponent's Deck a number of cards equal to the difference.
During the End Phase: Both Players banish 1 monster from their Extra Deck. The player who banished the monster with lowest ATK takes 1000 damage. A player that has no monsters on their Extra Deck at that time takes 1000 damage.
Sounds like Xyz Extreme!!, but more extreme and less Xyz.
This week's theme, chosen by J3tricson, is about D/D/D.
The D/D archetype has many themes and a strategy around card advantage and avoiding the LP drawback from its own cards, and is used by Akaba on the Arc-V anime. D/D/D are their "bosses", based on historical or mythical leaders.
Create a D/D/D monster.