Weekly Create-A-Card Contest!
Welcome to the weekly create-a-card contest!
Congratulations to warrain, who won the contest on 03/13 with Neos Wiseman of Doom!
Everyone who participated will receive 1 x Pre-Synchro Era pack as thanks for participating. For winning this contest, warrain will instead receive his choice of 3 x Pre-Synchro Era or 1 x Pre-Xyz Era packs.
The Giving Tree
EARTH Level 7 Plant/Effect 0/3000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by controlling a Level 1 monster with 0 ATK and no other cards, and cannot be Special Summoned by other ways. You cannot Summon or Set monsters. Monsters you control are unaffected by card effects you control, except "The Giving Tree". Once per turn, during your Main Phase 1: You can target 1 other monster you control; this card loses 2 Levels and 1000 DEF, and if it does, the targeted monster gains 2 Levels and 1000 ATK. During your opponent's End Phase, if this card is Level 1 with 0 DEF and you control a Level 7 monster with 3000 or more ATK, you win the Duel.
LIGHT Level 7 Fairy/Effect 2000/1300
You can Special Summon this card (from your hand) by Tributing 1 face-up Fairy-Type monster that was not Summoned during this turn. Once per turn: You can target 1 face-up Attack Position monster your opponent controls; switch that card to Defense Position. When this card attacks; this card gains 300 ATK for each other face-up monster you control until the end of the Damage Step.
WATER - Level 1
When this card is sent to the Graveyard: You take no damage from card effects until your next Standby Phase. When your opponent declares a direct attack: You can banish this card from the Graveyard; end the Battle Phase.
When this card inflicts battle damage to your opponent: You can draw cards until you have 5 cards in your hand.
Trap - Counter
When a Spell/Trap Card, or monster effect, is activated: Send 1 Trap card from your hand or Deck to the Graveyard with the same name as a monster you control; negate the activation, and if you do, destroy it.
FLIP: Shuffle all face-up cards on the field into the Deck, then both players draw 1 card for each face-down card their opponent controls. You cannot declare an attack the turn you activate this effect.
ATK: 900 DEF: 800
Pot of Investment
Discard a card; during your second Standby Phase after activation, draw three cards.
Destruction Virus Dragon
Must be Special Summoned with "The Fang of Critias", using "Virus Cannon", and cannot be Special Summoned by other ways. This card is unaffected by Spell effects. When this card inflicts Battle Damage to your opponent: You can declare 1 card name; banish all cards with that name from your opponent's hand, Deck and Graveyard.
During damage calculation, in either player's turn, when an "Amazoness" monster you control attacks or is attacked: You can discard 1 "Amazoness" card and send this card from your Extra Deck to the Graveyard; this turn, that monster you control cannot be destroyed by battle or monster effects, and it gains 200 ATK for each monster your opponent controls. You can only use this effect of "Amazoness Ancestra" once per turn. During damage calculation, in either player's turn, when an "Amazoness" monster you control attacks or is attacked: You can banish this card from your Graveyard; you take no battle damage from that battle (this is a Quick Effect).
EARTH - Rank 4
2 Level 4 monsters
When this card is Summoned: You can Special Summon 1 "Scrap" monster from your hand. During your Main Phase: You can target 1 "Scrap" monster from your Graveyard; Special Summon it in face-up Defense Position, and if you do, detach 1 Xyz Material from this card or destroy 1 "Scrap" monster you control. You can only activate this effect of "Scrap Hydra" once per turn. When this card is destroyed by an opponent's card (either by battle or by card effect): Target up to 3 "Scrap" monsters in your Graveyard, except "Scrap Hydra"; return them to the Deck.
Thief's Tool Kit
Spell - Equip
Equip only to "Great Phantom Thief". It can attack your opponent directly. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can declare 1 card name; if that card is in your opponent's hand, add 1 copy of it from their hand to your hand, otherwise you lose 1000 LP.
Surprise Attack from Beyond
Spell - Quick-Play
During the End Phase of the turn this card was activated: Target 1 monster that is in your Graveyard because it was sent there from the field this turn; Special Summon that monster, then you can destroy 1 monster your opponent controls.
WATER - Level 8
2 non-Effect Fusion Monsters
A player who doesn't control a non-Effect Monster cannot activate Effect Monster effects. When your opponent summons 1 monster: target 1 Normal Monster you control; destroy the Summoned monster if its ATK is higher than that target's ATK.
If you control "Umi": You can Special Summon this card from your hand. This card cannot attack the turn it is Special Summoned. Once per turn, if you control "Umi": You can target 1 card your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are the same. In addition, if all of the results are the same: Your opponent discards 1 card. If you control "Tornado Wall": This card cannot be destroyed by battle or card effects.
ATK 2350/DEF 2150
Stomach The MachoPony
When a monster is fusion summoned using "Polymerization", target 1 of the fusion material monsters: special summon a monster from your deck with equal or fewer ATK.
As long as "Polymerization" remains in your graveyard, Face-up Fusion monsters you control cannot be destroyed by Card Effects. When this card is Destroyed, target one "Polymerization in your graveyard": add it to your hand and if you do, target one monster in your graveyard and special summon it.
Oya, Goddess of the Storm
WIND - Level 7
You can Ritual Summon this card with "Rain Dance". Once per turn, during either player's turn, when a monster effect is activated: You can negate the activation and return that monster to the Deck.
This card is used to Ritual Summon "Oya, Goddess of the Storm". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. During your Main Phase, if your opponent controls more cards than you: You can banish this card from the Graveyard to target 1 monster you control; it gains 500 ATK.
Pelkot, the Des Juggler
ATK: 0 DEF: 1000
If this card is Normal Summoned: Place 4 Chainsaw Counters on it. This card gains 600 ATK for each Chainsaw Counter on it. Once per turn: You can remove up to 2 counters from anywhere on the field; place that many Chainsaw Counters on this card. After damage calculation, if this card attacked: Remove 1 Chainsaw Counter from this card.
- Each member may submit up to one card each week.
- Each round of the contest will last for one week.
- The cards entered in a previous week's contest will be placed in a poll during the new week's contest.
- Comments on the cards up for voting are encouraged, but not required
- The winner of a round gets to decide the next open theme for the contest.
- Be creative!
This Week's Contenders
Last week's theme was to make the placement on Card Zones relevant (again).
Destroy all cards in the Spell/Trap card zones in columns of currently occupied Monster Card zones.
Thought about it, I don't think the paying LP would be necessary.
Ghostrick hide and Seek
During each player's standby phase set all monsters the turn player's opponent controls and shuffle them. if a set monster is in the same column as a face-up monster, that face-up monster must attack if able and must target the set monster in the same zone.
Continuous Spell Card
Once per turn, during each player's End Phase: If all (4) zones of this card's column are occupied, the turn player discards 1 card. If this card would be destroyed, you can send 1 card from any zone of this card's column to the Graveyard instead.
The Golden Casino
During the Standby Phase: The turn player can roll a 6-sided die. If the result is 1-5, select the Monster Card Zone corresponding to the the result, and if it is unused, they can pay LP equal to the result x 1000; Special Summon 1 Level 4 or lower monster from their Deck into that Monster Card Zone. If the result is a 6, they can draw 2 cards.
Ah... Blasting Fuse is sooo nice...
If an Opponent's Monster were to be summoned in the column that this card occupies, or if your opponent attempts to activate a Spell or Trap card in the same column this card occupies; Pay 1000 Life Points. Negate the summon of that Monster or the activation of that Spell or Trap Card. Then, draw 1 card.
See? It's like a position penalty in Football! Or Hand Egg! Or Rugby! or Pole-less Foozball! I am so smart...
EARTH - Level 7
1 Tuner + 1 or more non-Tuner monsters
When a card on the field is moved to an unoccupied Card Zone in the same column as this card: Draw 1 card. This card is unaffected by effects from cards on a different column as this card. Once per turn, during either player's turn: You can target 1 card on the field; move it to an adjacent unoccupied Card Zone (monsters on a Monster Card Zone, Spell/Trap Cards on a Spell/Trap Card Zone).
edit for ruling: Effect 1 is not activated when this card is moved. :b
Effect: When this card is successfully activated, place 3 Countdown counters on it. While this card has a Countdown counter on it, this card can't be destroyed by card effects. During each player's Standby Phases, remove 1 Countdown counter from this card. When the last Countdown counter is removed, destroy all cards on the field which are on a different column as this card, then banish this card.
Once during each player's Main Phase 1, the turn player may target 1 card on their side of the field and move it to an adjacent unoccupied Card Zone they own (monsters on a Monster Card Zone, Spell/Trap Cards on a Spell/Trap Card Zone).
Yes you can move the Grid as well to create chaos.
Targeting ZoneSpell/FieldOnce per turn, during their Main Phase: The turn player can move 1 monster they control to an adjacent, unoccupied Monster Zone. If a monster attacks a monster in the same column as them: Destroy the attack target (before damage calculation).I really don't care. So why am I entering? Shut up.
This week's theme, chosen by Yami Stomach, is about disruption.
Control decks rely on removing opponent's cards from the field (besides destruction), negating effects and attacks. Although nowadays' power creep combines both, some styles and archetypes focus on that kind of strategy alone.
Create a card based on disruption!