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Weekly Create-A-Card Contest

Contest, CAC, Yugioh

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Poll: This week's contenders (5 member(s) have cast votes)

Place your votes!

  1. Puppetmaster Neos Wiseman (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Ultimate Divine Neos Wiseman (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

  3. Neos Wiseman of Doom (3 votes [33.33%] - View)

    Percentage of vote: 33.33%

  4. Neos Wiseman - The Nightmare (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

  5. Elemental HERO Collapsed Fusion (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

  6. Chaos Neos Wiseman (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. Neos Wiseman Argent (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

  8. Wiseman Neos (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote

#1 Exarion Team XC Pretty Face 5152 posts 200.00 XCB

Exarion
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Posted 13 March 2016 - 09:55 PM

Weekly Create-A-Card Contest!

 

Welcome to the weekly create-a-card contest!
Congratulations to 
Yami Stomach, who won the contest on 03/06 with Ritual of Synchronization! A generic ritual spell card that mixes Ritual Summon and Synchro Summon, reminding us of both Advanced Ritual Art and Metamorphosis!

Everyone who participated will receive 1 x Pre-Synchro Era pack as thanks for participating. For winning this contest, Yami Stomach will instead receive his choice of 3 x Pre-Synchro Era or 1 x Pre-Xyz Era packs.
 

Previous Winners

Spoiler

 

The Rules

  • Each member may submit up to one card each week.
  • Each round of the contest will last for one week.
  • The cards entered in a previous week's contest will be placed in a poll during the new week's contest.
  • Comments on the cards up for voting are encouraged, but not required
  • The winner of a round gets to decide the next open theme for the contest.
  • Be creative!

This Week's Contenders

 

Last week's theme was to retrain Neos Wiseman.

Spoiler

 

The Theme

 

This week's theme, chosen by warrain, is about specific Card Zones!

Remember Senet Switch and Alien Infiltrator? Cards like those use the rule which doesn't allow the players move a card in the field to another unoccupied Card Zone freely: we only are allowed to do it by card effects.

Create a card that takes the Card Zone placement relevant!

 

Have fun~


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#2 warrain Ancient One The Force is here 2435 posts 157.00 XCB

warrain
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Posted 14 March 2016 - 01:02 AM

Senet Doom
normal Trap
Destroy all cards in the Spell/Trap card zones in columns of currently occupied Monster Card zones.

Thought about it, I don't think the paying LP would be necessary.

Edited by warrain, 15 March 2016 - 07:47 AM.

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#3 Yami Stomach Oldies Wut 9349 posts 688.00 XCB

Yami Stomach
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Posted 14 March 2016 - 12:48 PM

Ghostrick hide and Seek

Trap/Continuous

During each player's standby phase set all monsters the turn player's opponent controls and shuffle them. if a set monster is in the same column as a face-up monster, that face-up monster must attack if able and must target the set monster in the same zone. 


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#4 BryceHarperFan Oldies Grand Ultimate Super Poster 2965 posts 424.00 XCB

BryceHarperFan
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Posted 14 March 2016 - 08:25 PM

Orderly Play

Continuous Spell Card

Once per turn, during each player's End Phase: If all (4) zones of this card's column are occupied, the turn player discards 1 card. If this card would be destroyed, you can send 1 card from any zone of this card's column to the Graveyard instead.


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#5 Jesse Team XC Head Admin 5495 posts 419.00 XCB

Jesse
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Posted 15 March 2016 - 01:31 AM

The Golden Casino
Field Spell
During the Standby Phase: The turn player can roll a 6-sided die. If the result is 1-5, select the Monster Card Zone corresponding to the the result, and if it is unused, they can pay LP equal to the result x 1000; Special Summon 1 Level 4 or lower monster from their Deck into that Monster Card Zone. If the result is a 6, they can draw 2 cards.
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#6 Gerdat14 Oldies Some Dude 2645 posts 154.00 XCB

Gerdat14
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Posted 15 March 2016 - 09:37 AM

Ah... Blasting Fuse is sooo nice...

 

Yellow Flag

Counter Trap

If an Opponent's Monster were to be summoned in the column that this card occupies, or if your opponent attempts to activate a Spell or Trap card in the same column this card occupies; Pay 1000 Life Points. Negate the summon of that Monster or the activation of that Spell or Trap Card. Then, draw 1 card.

 

See? It's like a position penalty in Football! Or Hand Egg! Or Rugby! or Pole-less Foozball! I am so smart...


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#7 Exarion Team XC Pretty Face 5152 posts 200.00 XCB

Exarion
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Posted 16 March 2016 - 09:08 PM

Boardmaster Spider

EARTH - Level 7

[Insect/Synchro/Effect]

1 Tuner + 1 or more non-Tuner monsters

When a card on the field is moved to an unoccupied Card Zone in the same column as this card: Draw 1 card. This card is unaffected by effects from cards on a different column as this card. Once per turn, during either player's turn: You can target 1 card on the field; move it to an adjacent unoccupied Card Zone (monsters on a Monster Card Zone, Spell/Trap Cards on a Spell/Trap Card Zone).

ATK/2600 DEF/2400

 

 

edit for ruling: Effect 1 is not activated when this card is moved. :b


Edited by Exarion, 16 March 2016 - 09:41 PM.

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#8 J3tricson Ancient One Sir Post-a-lot 364 posts 0.00 XCB

J3tricson
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Posted 16 March 2016 - 09:21 PM

Explosive Grid

Continuous Spell

 

Effect: When this card is successfully activated, place 3 Countdown counters on it. While this card has a Countdown counter on it, this card can't be destroyed by card effects. During each player's Standby Phases, remove 1 Countdown counter from this card. When the last Countdown counter is removed, destroy all cards on the field which are on a different column as this card, then banish this card.

Once during each player's Main Phase 1, the turn player may target 1 card on their side of the field and move it to an adjacent unoccupied Card Zone they own (monsters on a Monster Card Zone, Spell/Trap Cards on a Spell/Trap Card Zone).

 

---

Yes you can move the Grid as well to create chaos.


Edited by J3tricson, 16 March 2016 - 09:23 PM.

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#9 FattMatt Members Just Starting 29 posts 1.00 XCB

FattMatt
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Posted 18 March 2016 - 04:05 PM

Targeting Zone
Spell/Field
Once per turn, during their Main Phase: The turn player can move 1 monster they control to an adjacent, unoccupied Monster Zone. If a monster attacks a monster in the same column as them: Destroy the attack target (before damage calculation).
 
I really don't care. So why am I entering? Shut up.

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#10 Exarion Team XC Pretty Face 5152 posts 200.00 XCB

Exarion
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Posted 19 March 2016 - 05:49 PM

~24h warning
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