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Mighty Morphin Psyframe Rangers

Psyframe, Deck, OCG

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#1 Yami Stomach Oldies Wut 9469 posts 691.00 XCB

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Posted 29 September 2015 - 07:59 AM

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2x Psyframe Driver

2x Serene Psychic Witch

3x Psyframe Gear Delta

3x Psyframe Gear Gamma

3x Psyframe Gear Beta

3x Psyframe Gear Alpha

 

2x Psychic Feel Zone

1x Raigeki

1x Psychic Path

2x Terraforming

2x Mystical Space Typhoon

3x Emergency Teleport

3x Psyframe Circuit

 

1x Storming Mirror Force

1x Bottomless Trap Hole

1x Torrential Tribute

2x Dimensional Prison

1x Psyframe Overload

2x Fiendish Chain

2x Mind over Matter

 

1x Hyper Psychic Blaster

1x Trishula, Dragon of the Ice Barrier

1x Red Dragon Archfiend Scar-Rightt

1x Crimson Blader

1x Psyframe Lord Omega

1x Thought Ruler Archfiend

1x Avenging Knight Parshath

1x Stardust Spark Dragon

1x Dark Strike Fighter

1x Clear Wing Synchro Dragon

1x Psyframe Lord Zeta

1x Psychic Lifetrancer

1x Black Rose Moonlight Dragon

1x Ancient Sacred Wyvern

1x Magical Android

 

So here's a Psyframe deck i worked on.

 

the gimmick with psyframes is most of em cant be normal summoned BUT if you have no monsters and conditions are fulfilled (a card activated, opponent attacking) you can SS one of them from your hand and Psyframe Driver from your deck or hand or GY.  both are banished at end phase but with Psyframe Circuit that's moot since when a psychic monster is Special Summoned you can immediately Synchro Summon using psychic monsters you control. Omega and Zeta are the boss monsters and i only run 1 of each since they can recycle themselves.

 

Monsters are main psyframes, 3 driver is cloggy and sometimes one gets banished with no way to recover it in hand. so a second one can really help. 

 

Spells are for Getting the Field Spell ASAP and also for recycling banished psyframes. also some staples.

Traps are mostly staples with Mind over Matter being a themed Solemn Warning and Overload being alright but not great

 

extra is just a standard array of synchros for the level variety i can make, i rarely if ever will have 2 monsters with the same level out so no Xyz.

 


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#2 6SAMS Oldies Six Samurai Enthusiast 3024 posts 126.00 XCB

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Posted 29 September 2015 - 05:59 PM

How has the deck been running for you? I've played some games with Psyframes and it seemed like they didn't do much, especially without the field spell.

Also idk if this is legit or not, but I've heard some builds use stuff like Final Countdown or Wave Motion Cannon to force your opponent into doing things so you can get your Psyframes off.
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#3 Hypermaster117 Oldies WABIT SEASON 2117 posts 265.00 XCB

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Posted 29 September 2015 - 09:13 PM

First off where are you Cardcars?

You never normal summon anyways. In the same vein Duality is also pretty good for looking for pieces in this deck.

I don't like E Tele in this deck you really don't want to be summoning your psyframes outside of hand in general.

I would 100% replace the 2 Mind with 2 Overload that card is absolutely INSANE. Your opp blind typhoons you get the free search for Alpha or whatever you need at the absolute worst. The card in general is just way too good remember you can also banish Psyframe monsters on the board which can help you stall until you draw your field. You can even typhoon it yourself if you want a search.

As for forcing your opponent to do things I generally prefer Wind Up Rabbit or Thunderbird.
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#4 Yami Stomach Oldies Wut 9469 posts 691.00 XCB

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Posted 30 September 2015 - 08:42 AM

will do that trap lineup change ASAP. also i never really see myself needing an extra draw off cardcar.


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#5 Hypermaster117 Oldies WABIT SEASON 2117 posts 265.00 XCB

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Posted 30 September 2015 - 05:55 PM

will do that trap lineup change ASAP. also i never really see myself needing an extra draw off cardcar.


Cardcar is practically pot of greed for psyframes I don't see why you wouldn't want it.

Free cards is good
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#6 SparkyFlary Ancient One Tsundere Slayer 428 posts 33.00 XCB

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Posted 14 October 2015 - 04:23 PM

Woa my bad didn't see this topic lol. Wouldn't have posted my deck if I had. A monster like wind-up rabbit should go in the main deck. Sometimes opponent waits for you to deck out by doing nothing. You need something to actually beat them down when that happens.


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