Hmm, that ability for Mega Wigglytuff is so unreliable...
Mega Relicanth should get Solid Rock for more flavor. x)
Awesome job on Eelektross and Noivern!
I also would just reduce the number of turns for slow start on Regigigas. <.<
Speaking of which:
Updated Abilities! Updates noted by striking through the current text, or between *asterisks* if it's only an addition.
Analytic - Attack power increases by
30% 50% if the Pokémon is the last Pokémon to attack this turn
Big Pecks -
Its defense cannot be lowered. The Pokémon's Defense stat is doubled while it has this ability. (Vullaby and Mandibuzz get another ability to replace this.)
Blaze/Overgrow/Swarm/Torrent - When HP is below
1/3rd half its maximum, power of Fire/Grass/Insect/Water-type moves is increased by 50% doubled.
CoumpoundEyes - Raises the Pokémon’s accuracy by
Cute Charm - The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon. *This Pokémon has also a 30% chance of inducing Attract on the foe when using an attack that requires physical contact.*
Filter/Solid Rock - Damage by super-effective moves is reduced by
Flower Gift - Ally’s
Attack and Special Defense stats (except Speed) are multiplied by 1.5 during strong sunlight.
Flower Veil - Prevents lowering of ally Grass-type Pokémon's stats *including when self-inflicted.*
Forecast - This Pokémon’ changes its form and type if Harsh Sunlight, Heavy Rain, *Sandstorm* or Hail is in effect.
Forewarn - Reveals the foe’s strongest *and weakest* moves.
Guard Circle - In Double & Triple battles, the damage that ally all your Pokémon receive from attacks is reduced by 25%.
Healer - At the end of the turn, there is a
30% 50% chance of either Ally being healed from a status condition.
Illuminate - If the Pokémon is in the lead spot, chance of encountering a wild Pokémon increases to 200%. *Damaging moves have a 10% chance of making the foe flinch*
All moves known by the Pokémon turn into Normal-type. All moves and all Pokémon in battle become Normal-type.
Rivalry - Attack & Special Attack is increased by 25% if the foe is of the same gender;
Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Run Away - Except for trainer battles, can always run from battle.
Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. It also enables switching even when trapped by moves and abilities.
Shed Skin - Every turn, it has a
1 in 3 50% chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Slow Start - Attack and Speed is halved during the first
five two turns since sent out.
Solar Power - During sunshine, the Pokémon’s Special Attack raises to 1.5 times
but HP decreases by 1/8th the maximum HP every turn.
Strong Jaw - Increases the power of biting moves by 50% *Bug Bite added to the list*
Passes the Pokémon's hold item to its adjacent ally when that ally consumes its hold item. The effect of a consumed item is applied to adjacent allies as well.
Tangled Feet - Pokémon’s evasion *and Speed* raise one level when Confused, *chance to damage itself from Confusion lowered to 20%*.