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5-16-12 Mirari


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#1 Gren

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Posted 16 May 2012 - 08:15 AM

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Card of the Day for Monday, May 16th 2012



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Card Name »  Mirari
Mana Cost » 5

Expansion » Odyssey

Type » Legendary Artifact


Card Text » Whenever you cast an instant or sorcery spell, you may pay 3. If you do, copy that spell. You may choose new targets for the copy.



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Rulings »


  • Everything about the original spell is copied, including any decisions made on announcement, such as whether it was kicked or its Buyback cost was paid. Effects on the spell, such as Sleight of Mind or Flashback, are not copied.
    If the copied spell requires a target and there are no legal targets, then the copy has the same target (which should be illegal) as the original.
    If the spell is countered before the triggered ability resolves, then the ability will make a copy of how the spell looked right before it was countered.
    It triggers once per spell, so you can't get multiple copies of a spell using this card. And since this card is Legendary, you can't have more than one on the battlefield.
    The copy is not "cast" so it will not trigger anything that triggers on a spell being cast.
    You choose whether or not to pay when the triggered ability resolves.
    You are not required to choose new targets. If you do choose, then the targets must be legal. If you don't change them, the spell is placed on the stack whether or not the targets are legal. The legality of the targets is always checked on resolution of the spell, so the spell may be countered at that time if all of its targets are illegal.


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Legal in »  Vintage, Legacy, Modern, Commander

Gren's Thoughts » A spell copier that copies your stuff for three. It's cool, but it's also an artifact, which leaves it vulnerable. A lot of red copy spells are better.


Art » What's so cool about it.


Notes » Interesting Trigger Cards week.



#2 Harpuia

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Posted 20 May 2012 - 10:17 PM

I actually have VERY fond memories of this card back in the Odyssey era.  This card helped my RGX burn deck place 2nd in our school's (our school had a Magic league, yeah) final tournament.  Some guy sold me a tournament pack for a dollar, I guess he got it as an overstock or something, and this was the very first card I pulled out of it.

Edited by Harpuia, 20 May 2012 - 10:17 PM.


#3 Dragonheart91

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Posted 20 May 2012 - 11:03 PM

This card just seems extremely mana hungry. I've never played with it and I hear it's good, but I'm not sure how to make it work.

#4 Siyanor

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Posted 20 May 2012 - 11:15 PM

Only reason it's mana hungry at all is that the spells you want to copy are mana hungry themselves.

#5 Dragonheart91

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Posted 20 May 2012 - 11:44 PM

+3 onto the cost of something makes even simple spells get really expensive. Lightning Bolt costing 3R? Lightning Helix would be 3WR. Sure you are doubling them, but that's a lot of mana. If you go above a 2-drop, now your 3-cost utility spells are 6-drops or worse.

#6 Harpuia

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Posted 20 May 2012 - 11:51 PM

View PostDragonheart91, on 20 May 2012 - 11:44 PM, said:

+3 onto the cost of something makes even simple spells get really expensive. Lightning Bolt costing 3R? Lightning Helix would be 3WR. Sure you are doubling them, but that's a lot of mana. If you go above a 2-drop, now your 3-cost utility spells are 6-drops or worse.

My RG burn during the Invasion/Onslaught era focused on building up elves so I had one gigantic burn to wipe my opponent out with.  If it was countered, I would just keep firing one big burn or spell (Insurrection, Crush of Wurms, Biorhythm).

So Mirari would take a 20+R Blaze and turn it into a 10+3+R Blaze.  A 6GGG Crush of Wurms that cost 3 more wouldn't be a big deal if you had Krosan Restorers on the field.  For 12 you got 6 6/6 Wurms.  And yeah, mana acceleration was key then.  I always tried to play a hand that had lots of lands and elves and just one big spell card.  Big spell card was no big deal, if I didn't have it.  It would eventually be drawn.

Edited by Harpuia, 20 May 2012 - 11:52 PM.


#7 Siyanor

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Posted 21 May 2012 - 12:08 AM

View PostDragonheart91, on 20 May 2012 - 11:44 PM, said:

+3 onto the cost of something makes even simple spells get really expensive. Lightning Bolt costing 3R? Lightning Helix would be 3WR. Sure you are doubling them, but that's a lot of mana. If you go above a 2-drop, now your 3-cost utility spells are 6-drops or worse.

Which is precisely why you don't want to copy those... You want to copy Fireball-esque effects like Harp mentioned or cards like Time Warp and Tooth and Nail. A copied Time Warp is 6UU. Time Stretch is 8UU. Or if you can afford it/are playing online... a copied Time Walk is 4U, half the cost of Time Stretch, to do the same thing.

Edited by Siyanor, 21 May 2012 - 12:08 AM.


#8 Harpuia

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Posted 21 May 2012 - 02:21 AM

View PostSiyanor, on 21 May 2012 - 12:08 AM, said:

View PostDragonheart91, on 20 May 2012 - 11:44 PM, said:

+3 onto the cost of something makes even simple spells get really expensive. Lightning Bolt costing 3R? Lightning Helix would be 3WR. Sure you are doubling them, but that's a lot of mana. If you go above a 2-drop, now your 3-cost utility spells are 6-drops or worse.

Which is precisely why you don't want to copy those... You want to copy Fireball-esque effects like Harp mentioned or cards like Time Warp and Tooth and Nail. A copied Time Warp is 6UU. Time Stretch is 8UU. Or if you can afford it/are playing online... a copied Time Walk is 4U, half the cost of Time Stretch, to do the same thing.

Or if you really want to piss someone off, Time Stretch + Mirari in a green/blue deck and I remember beating a green/blue once with it but it didn't have any turn adding cards.  With a strong mana acceleration in Mirari's era, you're looking at 11UU for taking FOUR EXTRA TURNS.  Could probably use Affinity or something to cheapen the cost but... :D

Then again, 13 mana for taking four extra turns actually sounds kinda expensive when you can OTK your opponent for 14 with an uncommon like Blaze... (or a Banefire, again, to really be annoying)

Let's not get started about how you can have a load of elves on the field, you fail, and you wanna use Recoup + Mirari + BIIIIG spell... :D :D :D

Edited by Harpuia, 21 May 2012 - 02:23 AM.


#9 Siyanor

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Posted 21 May 2012 - 02:30 AM

Na, you must use Time Stretch with Riku, Mirari, AND Cast Through Time. Then you have to Twincast Time Stretch and copy Twincast twice. 24 extra turns for 22(first turn)+10(next turn)=32 mana!

Or you could just win the game by copying Tooth and Nail entwined for 10GG.

Edited by Siyanor, 21 May 2012 - 02:37 AM.




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