Newest Sets! (Next Gold Series, Sams Structure?!)
#221
Posted 28 June 2012 - 02:12 PM
#222
Posted 28 June 2012 - 02:17 PM
Chronomaly fits better, since most of the cards are metal-based (the skeleton ones might be an exception), and they're all of otherwordly or supernatural origins - hence "anomaly".
#223
Posted 28 June 2012 - 02:20 PM
#226
Posted 28 June 2012 - 03:06 PM
#227
Posted 28 June 2012 - 10:19 PM
MyBlackwingPlaylist, on 28 June 2012 - 02:17 PM, said:
I know the one you mean. OOPArts Crystal Xenoform. I like him. He's actually quite useful. With that, I now really can't complain.
#228
Posted 29 June 2012 - 09:55 AM
Sho Shinjo, on 28 June 2012 - 12:07 PM, said:
Exarion, on 27 June 2012 - 01:02 PM, said:
Who's weak now? <.<
Also: multiple Venom Counters. >.>
TBH, I'd use Vennominaga only. The rest of the Deck is still too slow to compete IMHO. Counter-based strategies need to spam them like mad on the same turn they create them. Sure, you have stuff that puts lots of them, but you don't have a way to capitalize on those counters on that same turn. Good luck surviving an Xyz spam turn or an Inzektor stuff-breaking turn.
Synchro/Xyz spam is why Vengeful Bog Spirit is staple in Venoms. u.u
And every deck has to have a good luck surviving Inzektor stuff-breaking turn.
#229
Posted 29 June 2012 - 12:23 PM
Exarion, on 29 June 2012 - 09:55 AM, said:
And every deck has to have a good luck surviving Inzektor stuff-breaking turn.
It's not luck: You main stuff to deal with them. Why do you think triple Veiler is more-less staple this format?
And Vengeful Bog Spirit isn't very good TBH. Nothing stops your opponent from just dropping a Zenmaines and breaking it or something, and it surely doesn't stop a Wind-Up loop either. Also, Synchro Spam can just Brionac/Scrap/Wurm it.
Not trying to argue, but even with the supports you made, Venoms are still too slow. They ARE designed to be slow, and that's a problem in the current meta: if it's too slow, it can't survive.
That is a problem with the meta itself though, but until that is solved somehow, Venoms are too slow to be an option.
#230
Posted 04 July 2012 - 12:19 AM
http://yugioh.wikia....3:_Yugi's_World
Heres the video as well:
As for the "never released card" I'm thinking it's going to be The Seal of Orichalchos, a lot of other people think so and hope it is. I personally thought the next Legendary Collection would follow the 5d's part of YGO since the 1st one was DM, 2nd one was GX. Thoughts?
#231
Posted 04 July 2012 - 09:26 AM
Also, have they declared what the cover cards will be?
Edited by Zane Kamanako, 04 July 2012 - 09:29 AM.
#232
Posted 13 July 2012 - 09:38 PM
#234
Posted 13 July 2012 - 10:33 PM
#235
Posted 13 July 2012 - 10:35 PM
TAKE MY MONEY.
#236
Posted 13 July 2012 - 10:35 PM
Also, lol, the Forbidden girl never learns, does she?
#237
Posted 13 July 2012 - 10:37 PM
All of my money, take it.
Btw what's that Forbidden card here: http://livedoor.blog.../0/5080355d.jpg
#238
Posted 13 July 2012 - 10:40 PM
Quick-Play Spell Card
Target 1 face-up monster on the Field. Until the End Phase, it loses 600 ATK, and it cannot be targeted or destroyed by Cards.
Apparently.
#239
Posted 13 July 2012 - 10:41 PM
Edit: correction, it says cannot be targeted or DESTROYED by card effects.
Since "Kinjirareta Seihai" and "Kinjirareta Seisou" are "Forbidden Chalice" and "Forbidden Lance", it'll probably just be "Forbidden Garment"
Edited by storyteller, 13 July 2012 - 10:44 PM.
#240
Posted 13 July 2012 - 10:44 PM
Also, one of the Traps (the one that looks like Virus Cannon) negates the effects of all face-up Continuous, Equip, Field and Quickplay Spells until the End Phase.
Also, already known, but I have to post this...
Also, going home now, so I'll be absent for the next hour and a half or so~
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