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Dragunity weaknesses?


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#1 Nanobear

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Posted 11 March 2012 - 01:16 PM

I didn't know where to go for this to ask about it well if I am not doing this right tell me and I will move it appropriately so here it goes.

What are the weaknesses to a basic dragunity deck and how can I improve these weaknesses to take down more powerful deck types?

#2 Newman

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Posted 11 March 2012 - 03:04 PM

Cards like Dimensional Fissure, Macro Cosmos, D.D. Crow, Debunk and Chain Disappearance can severely cripple if not destroy a Dragunity deck.

Dimensional Fissure/Macro Cosmos:  Completely destroys the graveyard aspect in Dragunity by banishing the monsters instead.

D.D. Crow:  Can get rid of cards like Dragunity Phalanx/Aklys and severely mess up your strategies.

Debunk:  Negates most any combo that involves Phalanx/Aklys being brought back with Dux or Legionnaire's effect.

Chain Disappearance:  With both Phalanx and Aklys being prime targets for this card, it can kill or severely cripple a Dragunity deck in one move.


Yeah, bad experiences against those cards >_>".

#3 storyteller

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Posted 11 March 2012 - 04:56 PM

Don't forget Skill Drain.
Debunk won't actually do anything to Dragunities, since none of their effects activate in hand/Grave.

Edit:...except Aklys effect, of course. I guess you CAN debunk that.

Edited by storyteller, 11 March 2012 - 06:48 PM.


#4 Mattimis

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Posted 11 March 2012 - 05:34 PM

View Poststoryteller, on 11 March 2012 - 04:56 PM, said:

Debunk won't actually do anything to Dragunities, since none of their effects activate in hand/Grave.

You could use Hero's Rule 2 instead, though.

#5 Alphazero

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Posted 11 March 2012 - 06:30 PM

As said, Debunk doesn't hinder Dragunity, but Dimensional Fissure also does basically nothing against it (you just normal summon Aklys, spcial Legionaire and blast a face up monster + Dimensional Fissure, as Aklys will be treated as a spell until Legionaire's effect resolves (at which point it is allready in the grave so it isn't banished)).

Though the other cards can indeed cripple Dragunity, so it is wise to stock up with 3 imperial iron walls in your side deck.

Also, mst are deadly against Dragunity decks so it is wise to main deck something against that. In most cases you would want to try to sync into stardust as quickly as possible, using spell and trap destruction yourself to make sure it isn't stopped. Though you can also use Prohibition to hit mst (or another card if needed).

#6 Newman

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Posted 11 March 2012 - 06:38 PM

Sorry about saying Debunk and Dimensional Fissure/Macro Cosmos then >_>.

But like Alphazero just said, MST/Heavy Storm can hurt Dragunity's as well since they can get rid of Dragon Ravine which is the Lifeblood of the deck.

#7 storyteller

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Posted 11 March 2012 - 06:49 PM

DFissure will still work against Phalanx, and Macro definitely beats the crap out of them as well.

#8 Ritokure

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Posted 11 March 2012 - 06:52 PM

The short answer:
Spoiler

The long answer: Any Dragunity player knows that Dragon Ravine is the deck's biggest strength. Chaining MST to the effect (this is important, since Continuous or Field Spell/Traps must remain on the field at all times so that their effects can resolve) means a -1 to your opponent and denies your opponent of his most powerful card. Additionally, any kind of Spell hate works just as well, and so does Closed Forest if you can get some benefit out of it. Keep in mind, though, that this applies mostly for faster duels.
If your deck just can't keep up on speed with the meta, the Dragunity opponent can use other ways to start building up their combos. In that case, I suggest the usual DFissure/Macro approach, as long as you can keep Legionnaire out of the field.

Edited by Ritokure, 11 March 2012 - 06:54 PM.


#9 storyteller

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Posted 11 March 2012 - 07:34 PM

I think most of us are getting this backwards. I think he WANTS to run dragunity, and is asking for what he should look out for.

Basic answer, run backrow hate.

#10 Gunnybear

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Posted 11 March 2012 - 11:40 PM

Could anubis work for stoping backrow destruction? Seems like a time it would be useful xP

#11 Mattimis

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Posted 12 March 2012 - 02:37 AM

View PostGunnybear, on 11 March 2012 - 11:40 PM, said:

Could anubis work for stoping backrow destruction? Seems like a time it would be useful xP

No; it's too situational because it only has like 3 targets (2 MSTs and 1 Heavy Storm) that it could work against.

#12 Nanobear

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Posted 12 March 2012 - 08:44 AM

Thanks for the input will try to look out for that and yes I do run dragunities that's why I'm asking

#13 Newman

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Posted 12 March 2012 - 10:25 AM

View PostNanobear, on 12 March 2012 - 08:44 AM, said:

Thanks for the input will try to look out for that and yes I do run dragunities that's why I'm asking

^Knew he was running Dragunities, since he PM'd me about them a couple times.

On another note cards like Malefic Stardust Dragon can help to protect Dragon Ravine, which like it was said before, is one of the key cards in the deck.

Not to mention Malefic Stardust Dragon is very easy to get out in and maintain in Dragunity, he also gives you instant access to Trident Dragion by tuning him with either a Phalanx or Aklys, but personally the -2 you do to yourself is a big risk.  So if you do run a Trident Dragion, I'd only run 1 and only use it when you know you can win.

#14 Nanobear

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Posted 12 March 2012 - 11:50 AM

Ok then hmmm sounds easy to be able to shut down other attempts at crippling my deck I will keep those in mind if I ever encounter it a at local tournaments then




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