Posted 11 March 2012 - 01:16 PM
What are the weaknesses to a basic dragunity deck and how can I improve these weaknesses to take down more powerful deck types?
Posted 11 March 2012 - 03:04 PM
Dimensional Fissure/Macro Cosmos: Completely destroys the graveyard aspect in Dragunity by banishing the monsters instead.
D.D. Crow: Can get rid of cards like Dragunity Phalanx/Aklys and severely mess up your strategies.
Debunk: Negates most any combo that involves Phalanx/Aklys being brought back with Dux or Legionnaire's effect.
Chain Disappearance: With both Phalanx and Aklys being prime targets for this card, it can kill or severely cripple a Dragunity deck in one move.
Yeah, bad experiences against those cards >_>".
Posted 11 March 2012 - 04:56 PM
Debunk won't actually do anything to Dragunities, since none of their effects activate in hand/Grave.
Edit:...except Aklys effect, of course. I guess you CAN debunk that.
Edited by storyteller, 11 March 2012 - 06:48 PM.
Posted 11 March 2012 - 05:34 PM
You could use Hero's Rule 2 instead, though.
Posted 11 March 2012 - 06:30 PM
Though the other cards can indeed cripple Dragunity, so it is wise to stock up with 3 imperial iron walls in your side deck.
Also, mst are deadly against Dragunity decks so it is wise to main deck something against that. In most cases you would want to try to sync into stardust as quickly as possible, using spell and trap destruction yourself to make sure it isn't stopped. Though you can also use Prohibition to hit mst (or another card if needed).
Posted 11 March 2012 - 06:38 PM
But like Alphazero just said, MST/Heavy Storm can hurt Dragunity's as well since they can get rid of Dragon Ravine which is the Lifeblood of the deck.
Posted 11 March 2012 - 06:49 PM
Posted 11 March 2012 - 06:52 PM
The long answer: Any Dragunity player knows that Dragon Ravine is the deck's biggest strength. Chaining MST to the effect (this is important, since Continuous or Field Spell/Traps must remain on the field at all times so that their effects can resolve) means a -1 to your opponent and denies your opponent of his most powerful card. Additionally, any kind of Spell hate works just as well, and so does Closed Forest if you can get some benefit out of it. Keep in mind, though, that this applies mostly for faster duels.
If your deck just can't keep up on speed with the meta, the Dragunity opponent can use other ways to start building up their combos. In that case, I suggest the usual DFissure/Macro approach, as long as you can keep Legionnaire out of the field.
Edited by Ritokure, 11 March 2012 - 06:54 PM.
Posted 11 March 2012 - 07:34 PM
Basic answer, run backrow hate.
Posted 11 March 2012 - 11:40 PM
Posted 12 March 2012 - 02:37 AM
No; it's too situational because it only has like 3 targets (2 MSTs and 1 Heavy Storm) that it could work against.
Posted 12 March 2012 - 08:44 AM
Posted 12 March 2012 - 10:25 AM
^Knew he was running Dragunities, since he PM'd me about them a couple times.
On another note cards like Malefic Stardust Dragon can help to protect Dragon Ravine, which like it was said before, is one of the key cards in the deck.
Not to mention Malefic Stardust Dragon is very easy to get out in and maintain in Dragunity, he also gives you instant access to Trident Dragion by tuning him with either a Phalanx or Aklys, but personally the -2 you do to yourself is a big risk. So if you do run a Trident Dragion, I'd only run 1 and only use it when you know you can win.
Posted 12 March 2012 - 11:50 AM
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