Posted 03 March 2012 - 10:20 AM
Tier 0: Shapesnatch Pseudo OTK. It's just too damn broken.
Tier 1: Dino Rabbit, Inzektors, Wind-Ups.
Tier 1.5: Dark Worlds (They didn't get hit too bad, and honestly, if you let them, they can and will destroy you quite easily.), Gravekeepers (These guys are amazing if you can manage to keep Necrovalley in plentiful supply. Now with things like Spore and Glow Up gone, you've got less things to worry about slipping through Necro, not to mention the anti-Banish effect in it.), Dragons (Honestly, I'm not too familiar with the different builds of this, be it Disaster, or Chaos Dragons, or what not. Never been too big a fan of Dragons, though Blue Eyes is awesome.).
Tier 2: Agents (They got hit pretty hard, and now, while still somewhat competitive, they've kinda slipped in terms of tiers. They can't search out Venus, and a lot of their wins are going to end up being either topdecking like a champ, or being able to outplay several different decks.) Six Sams (Yes, they won Guadalajara, but honestly, I don't see them as coming back into competitive gameplay as easily. They got hit pretty hard in September, and while they got a tiny bit of a reprieve in March, and Driven Daredevil, I still don't see much power behind them. Shi En is no longer a double or even triple threat, he's just kinda there in their Extra, leaving them room for XYZ. Plus, Asceticism has never had tons of consistency behind it, there's a lot of room for error in running it. If you know them inside and out, you can manage to pull off some crazy stuff, but that's about it.)
Tier GB: Gladiator Beasts. (Everyone runs these at the start of every format, thinking they'll do good. They never do.)
Tierless: Exodia. (One Day of Peace made this deck HORRIBLE to fight against, being not only a wall, but also a draw spell. You can't hurt them in any way, save for physically reaching across the table, and punching them in the jaw for playing it. At the same time, there's too many things that can go wrong with Exodia decks. Drawing your Draw Spells without drawing the cards to activate them, drawing the cards to activate the Draw spells you can't draw into, etc. etc.)
There's my outlook on this, feel free to dispute these, I have no idea what I'm doing.