I'll use the TG deck that topped Atlantis as an example (http://yugioh.tcgpla...p?deck_id=88470).
The changes brought by The ban list is
-1 Striker
-3 Tengu (too unstable to run with all the draw)
Other possible changes
-1 Torrential
-1 Mirror Force
These are because nearly everyone will probably main one Starlight Road to counter the double Torrential format. However, I still think Torrential could be ran because you cause it even if ur opponent summons one monster, Although the same can be said about Mirror Force, you might as well run D Prisons to avoid Starlight Road. 2 D Prison and 3 Horn of the Phantom Beast are already plenty.
TG decks are good because of their insane back row and constant big monster presence and the search effects of TGs when they die.
The key to win against the Tier 1 triad is Skill Drain. For game one it should be fine with Dino's and Wnd-Up. You can't do much if Wind-Up derps you anyway. Hand-traps could be considered. Since it did get past he wind-ups in Atlantis, I guess it should be ok but I havent played agains it myself. As of now, I'm more concerned with Inzektors' and Wind-Up's triple MST, as it could wreck the field if skill drain is down.
I would go with:
-1 Striker
-3 Tengu
-1 Mirror Force
+2 Fiendish Chain
+2 Call of the Haunted (maintain field presence, 3k Barbaros even without skill drain is nice)
+1 ?
The idea is that there are other targets for MST to hit other than Skill Drain. If they MST a face up Skill Drain, you can follow up with Fiendish Chain. If you have a face down Skill Drain and Fiendish Chain, you would flip Fiendish Chain first to bait the MST out first. CoTH is just half replacing Tengu's field presence and the Tier 1 triad run a lack of BTH and D Prisons so your monsters should go to your grave, CoTH is also another target for MST if they're staring at a huge Barbaros, Rai-Oh or a buffed up Rhino.
The question mark could be any tech, I would go with
Veiler (hand trap, wind-up loop, inzektor, tour guide...)
Reaper (shield, discard effect)
Warning (great card but has life point issues in this deck)
Starlight Road/The Revolution is Over (safer backrows and counters double Torrential, Mirror Force and Dark Hole.)
I may run The Revolution is Over over Starlight Road just to escape from being negated by Solemn Warning as a heavy storm can be so crippling but it's definitely personal preference. It a terrible top deck but this deck relies on opening hand more that top decks.
With side decks, I think all of the Tier 1 Triad may run Royal Decree in the future, though maybe not at 3. Decree has seen success in the OCG. Another one is Macro Cosmos/Dimensional Fissure. Wind-Up and Inzektor could run Royal Decree and Dino could run all of them. All of these effectively shut down this deck. I'm not sure what's to side in other than 3 MST. Assuming TGs aren't that popular in the large tournaments, they should fare well if they dunt meet these side deck choices.
Edited by 99wuk, 26 February 2012 - 10:21 AM.














