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#41 Eldarichk W Mane

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Posted 23 February 2012 - 02:22 AM

I'm suddenly not as jealous of everyone else and their "Glow-Up Bulb" as I once was. The double-Torrential triple-Call format interests me greatly. Quelle surprise that no one's brought up "Bottomless Trap Hole" as the new staple, if we're talking about bashing RabbiDino in the face with a chair, since a single one takes out their Xyz materials instantly. With BLS-EotB still at 1, at least there's another 6 months to get Chaos Kuriboh stabilised.

Junk Synchro Decks that specialise in the Dark Synchro Monsters could be very interesting as well. I like the idea of getting them working, and the new Dragon Structure Deck will provide exactly that level of umph to get it off the ground.

With TG and Agents nerfed, I'd be willing to bet they'll become new carrier archetypes for newer debuts to come in the next few months, particularly with the new set as well. It'll be a lot of cycling in and out of the Graveyard for a while, so don't expect Gravekeepers to fall off the map any time soon. In fact, if the TCG gets the Yuma Duelist Pack the way it's printed in the OCG, they'll be even more popular thanks to the "Wonder Wand" (possibly) Common reprint.

Anyway, that's my 2-bones worth for now.

Edited by Eldarichk W Mane, 23 February 2012 - 02:23 AM.


#42 DarkBlaze557

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Posted 23 February 2012 - 09:40 AM

Lavals are actually going to have a ton of power when their OCG support is released in the TCG. They've got a themed Foolish Burial that sends two Lavals instead of one. That right there speeds up the deck so quickly that they become very dangerous very fast. In fact, they've actually seen some moderate success in the OCG with those combos. Throw in our randomly ridiculous TCG exclusives, and we can break 'em I'm sure. It's just a waiting game there.

Junk builds took a hefty hit since a lot of them were running the plant engine, but they can still survive if they adapt. My only gripe is that hand traps are now at an all-time high, and Junk Synchron is supremely weak to those. He's a bullseye for Maxx "C" and an easy target for Veiler to disrupt your turn and ruin your normal summon. Junk builds will really need to adapt quite a bit to stay in the game here.

Another deck I've been considering is my Relinquished Chaos build. Celsi has seen it at work and hated every second of it. It's insanely consistent and with Tour Guide being able to search out Djinn, it's just ridiculous. The Piper enginer really makes that thing work. The question of that deck, though, is - is it fast enough to keep up with the Tier 1 Triad? I doubt it. Needs some testing for sure.

#43 Sho Shinjo

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Posted 23 February 2012 - 11:12 AM

On the plus side of Junk builds, they can abuse Maxx "C" and Veiler to their fullest, since once discarded they become Junk targets. Veiler allows for the fabled Doppelwarrior combo, while Maxx "C" allows for a quick Synchro. If the build is a Chaos Junk, those same combos also fill your Chaos monsters.

That's why I like Junk builds: they can take some of the most useful cards on the meta and give them extra purposes. I'm currently testing stuff like a small T.G. engine and Tragoedia splashed, to see if their abilities can offset the dangers of Veiler and Maxx "C". Tragoedia in particular seems like an interesting pick yet again, so I'll see what happens.

Anyways, Lavals seem like a good bet once they're out, I might try them.

Also DB, I don't think you need to be that fast. I mean, stuff like Dino-Rabbit hates when you try go play a slower game: they kinda need to force you into rushing so they can stop you cold with Evolzars. The main problem with Relinquished IMO would be the fact that you have few ways to recover from a Wind-Up loop.

#44 DarkBlaze557

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Posted 23 February 2012 - 11:15 AM

That's exactly it. Wind-Up loop wrecks it, Inzektors don't care about Relinquished or Djinn, and Rabbit can get out an Evolzar to prevent me from getting anything started in the first place. Sadness.

#45 Cyberlancer

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Posted 23 February 2012 - 11:20 AM

I have a Flamzektor deck that is showing some decent results.

#46 Sho Shinjo

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Posted 23 February 2012 - 12:34 PM

Probably that Stun build full of "good cards by themselves" DB mentioned would be a nice start. What would you guys include and/or consider useful for that kind of build? A Deck that is full of useful cards at any point that also happens to have awesome topdecks.

Cards I'd consider (with suggested numbers):

Spoiler


#47 Cyberlancer

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Posted 23 February 2012 - 01:30 PM

@Sho: With Marshmallon at 2 he is now am option to try over Spirit Reaper.  You do not get the discard one random card effect that Spirit Reaper has, but you get a 1000 life point burn instead.  You could take out 1/4 of your opponents life points with Marshmallon.

#48 Sho Shinjo

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Posted 23 February 2012 - 02:28 PM

@ Cyberlancer: Depends on what you need him for. Marshy is definitely better at stalling, but Reaper is DARK and has a discarding effect, which makes it versatile. Since Rai-Oh, CyDra and Veiler take up the "generic LIGHT monster" role, I wrote Reaper instead.

#49 Rothon the Keymaster

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Posted 23 February 2012 - 03:55 PM

Today i plan to build my ultimate warriors deck, with some luck and a clear head i may be able to bump it from high tier 2 to low tier one, however not gonna say i have a great chance at this, I'm also planning to update my brun deck here and plan to put both up next month, the only thing is that the best laid plans...

Back to meta i think it would be an  interesting idea to look into some heavy banish based decks,

Edited by Rothon the Keymaster, 23 February 2012 - 03:58 PM.


#50 Cyberlancer

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Posted 23 February 2012 - 06:02 PM

Are you suggesting Macro decks should possibly make a comeback?

#51 Sho Shinjo

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Posted 23 February 2012 - 06:22 PM

Banish-based builds are hard to manage because they get horrible topdecks.

Granted, they stop Wind-Up loops (and Macro stops Inzektors), but if they go first you're boned. Also, Macro/Fissure means you can't run hand traps.

Of course, siding Macro is another completely different issue. I still say that any build that can Side Macro Cosmos should do it. And I say Macro specifically because Inzektors can side Dimensional Fissure themselves.

#52 DarkBlaze557

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Posted 25 February 2012 - 02:13 PM

Here's an interesting question for you guys:

Since Trishula found its way on the banlist, do you think people will continue to have a level 9 monster in their extra deck (i.e. Mist Wurm)? Or do you think people will just cut the level 9 monster from the extra all together and play the synchro builds differently?

#53 Newman

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Posted 25 February 2012 - 02:27 PM

View PostDarkBlaze557, on 25 February 2012 - 02:13 PM, said:

Here's an interesting question for you guys:

Since Trishula found its way on the banlist, do you think people will continue to have a level 9 monster in their extra deck (i.e. Mist Wurm)? Or do you think people will just cut the level 9 monster from the extra all together and play the synchro builds differently?

I think so, honestly I don't see why not.

In some of the HERO decks I've built recently the only Tuner I have in the deck is Effect Veiler, most of the cards I use are Level 4, that would only open me up to Level 5 and Level 9 synchros.  Besides it may not be Trishula, but Mist Wurm is still an awesome card that has an awesome effect that can help you out in a pinch.

I actually expect Wurm's price to go up a bit because of Trishula's banning.

#54 MyBlackwingPlaylist

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Posted 25 February 2012 - 02:54 PM

Wurm was always good, Trish just overshadowed him. For years, Wurm suffered the indignity of being Trishula's lapdog. Finally, he couldn't take it. He grabbed the Axe of Despair and hacked Trishula to death ruthlessly. He took the body into the bathtub and dismembered it, including all 3 heads and the tail.

Triple bounce in a Synchro-Xyz infested format? Yesplz.

The thing is, Wurm is more of a finisher. So, people will likely relegate to Level 5 Synchros in favor of keeping Wurm in the Extra until late game (or, they might go FTK). Wurm won't completely replace Trish, but it definitely has a place in the metagame now with Trish out of the way.

#55 kakashipwnzor

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Posted 25 February 2012 - 03:53 PM

Totally keeping Mist Wurm in my Extra. He's too valuable. Like honestly. He's perhaps one of my favorite synchros behind Catastor in terms of spot removal.

#56 Sho Shinjo

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Posted 25 February 2012 - 04:56 PM

Unless I didn't have the space, I always ran both Wurm and Trish. The Dragon was more control-ish, while as stated, Wurm is a finisher/life-saver: Wurm drops and the field is clear. On its own, Wurm is pretty valuable.

Still, keeping Wurm or not depends entirely on the build. Unlike Trishula, Mist Wurm is not a "must" in a Synchro-based build if you don't have quick ways to Summon it. For example, in Karakuri, I think I'd use the slot for that Naturia Barkion or Black Rose I never find space for instead. In HERO Beat, I think a Level 5 Synchro will cover most of your needs, and with more Rank 4 Xyz in the horizon, I don't think they have space for a Lv9 that is there "just in case".

I'd say that while it wouldn't be a bad train of thought to expect Wurm in Synchro-based builds, it's by no means a staple on them.

#57 DarkBlaze557

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Posted 25 February 2012 - 05:01 PM

I honestly don't think it's going to see much play. Konami is releasing more and more support for Xyz monsters, and people are taking tuners out of their decks fairly often with the March format on the horizon. Most people are only running Effect Veiler as a tuner, and it's rarely summoned, so I'm not sure people will use the space for a Mist Wurm.

I honestly foresee people dropping the level 9 synchro for other Xyz monsters. Or focusing on level 5's, 7's, or 8's. Stardust Dragon is regaining a lot of power with Inzektors, so I can see a lot of people trying to squeeze in something to pull that out. We should expect to see more Starlight Road as well.

#58 Sho Shinjo

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Posted 25 February 2012 - 05:09 PM

I'm so paranoid of Starlight for this format that I'm considering not running Torrential at all xD

But then again, Torrential is rather awesome, so IDK.

#59 Eldarichk W Mane

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Posted 25 February 2012 - 06:12 PM

View PostSho Shinjo, on 23 February 2012 - 06:22 PM, said:

Banish-based builds are hard to manage because they get horrible topdecks.

Granted, they stop Wind-Up loops (and Macro stops Inzektors), but if they go first you're boned. Also, Macro/Fissure means you can't run hand traps.

Of course, siding Macro is another completely different issue. I still say that any build that can Side Macro Cosmos should do it. And I say Macro specifically because Inzektors can side Dimensional Fissure themselves.

You still can run certain ones, though. "Kuriboh" and "Swift Scarecrow" only require a discard, for one. "Battle Fader" gets the Special Summon before ending up banished anyway as well. You can't run hand traps that negate effects like "Herald of (Color) Light" and "Effect Veiler", but "Skill Drain" will take care of them for you. So it's not totally out of the realm of possibility, is the main point.

#60 Sho Shinjo

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Posted 25 February 2012 - 06:20 PM

View PostEldarichk W Mane, on 25 February 2012 - 06:12 PM, said:

View PostSho Shinjo, on 23 February 2012 - 06:22 PM, said:

Banish-based builds are hard to manage because they get horrible topdecks.

Granted, they stop Wind-Up loops (and Macro stops Inzektors), but if they go first you're boned. Also, Macro/Fissure means you can't run hand traps.

Of course, siding Macro is another completely different issue. I still say that any build that can Side Macro Cosmos should do it. And I say Macro specifically because Inzektors can side Dimensional Fissure themselves.

You still can run certain ones, though. "Kuriboh" and "Swift Scarecrow" only require a discard, for one. "Battle Fader" gets the Special Summon before ending up banished anyway as well. You can't run hand traps that negate effects like "Herald of (Color) Light" and "Effect Veiler", but "Skill Drain" will take care of them for you. So it's not totally out of the realm of possibility, is the main point.

While, as sad as it makes me, Kuriboh isn't a viable hand trap, Fader is, so you're right on that sense.

Macro Cosmos is a bit risky though. As I've mentioned, it shuts down the meta but also shuts down hand traps, so you need to take a REALLY big gamble there if you main Cosmos: if you go first and get Macro, you pretty much won. But if you don't, and they derp first turn, you have no way to stop them at all.

Hence I suggest Sided Macro. Game 1, you go with over9000 hand traps. Game 2, you go with the heaviest backrow ever and shut them down. Then game 3 (if you haven't won yet) go into hand traps again, to surprise your opponent when they try to derp first turn thinking that they need to go all-out before you set up Macro.




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