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#4521 Nanobear

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Posted 24 July 2012 - 09:30 PM

Well my friend uses rush recklessly sure he doesn't win much but he says that card helps him enough times to keep it in.

#4522 MyBlackwingPlaylist

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Posted 24 July 2012 - 09:37 PM

View PostNanobear, on 24 July 2012 - 09:30 PM, said:

Well my friend uses rush recklessly sure he doesn't win much but he says that card helps him enough times to keep it in.

...that's kinda why I said "mainstream" and "meta". The Forbidden List is only meant to affect the competitive environment, so Rush Recklessly isn't even on the radar until it tops a YCS.

Personally though, I think Forbidden Lance is preferable to Rush Recklessly, since it has offensive and defensive uses.

#4523 Zane Kamanako

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Posted 24 July 2012 - 09:39 PM

If they're pretty much the same, then point out how he's better BESIDES the offensive ability. Yeah, discarding sucks, but the meta is also about recovering the cards in the grave & the banish pile as well as clearing the field before striking. Well, on my focus anyways. This is going off what I've seen in the Advanced Rated format on the DN & what has worked for me.

#4524 MyBlackwingPlaylist

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Posted 24 July 2012 - 09:51 PM

View PostZane Kamanako, on 24 July 2012 - 09:39 PM, said:

If they're pretty much the same, then point out how he's better BESIDES the offensive ability. Yeah, discarding sucks, but the meta is also about recovering the cards in the grave & the banish pile as well as clearing the field before striking.

I fail to see how Marshmallon does any of that either. I think the offensive ability IS the reason Reaper's better. Marshmallon just sits there until he gets destroyed. Reaper can actually do something to further the game. Marshmallon's ability also makes him liable to get killed by Dolkka; Reaper's effect won't activate, so he'd be safe and, thus, a better shield.

Though, I wouldn't at all say the game is about recovering cards. Much more so, it's about destroying and nullifying the opponent's resources. Inzektor loop? Wind-Up loop? Veiler is a must-have nowadays. Reaper DOES destroy their resources. Marshmallon just sits there doing nothing.

#4525 Zane Kamanako

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Posted 24 July 2012 - 09:56 PM

Point taken. Thank goodness I run both where I run one (Minus my Zombie/Wicked deck. There it's just Reaper).

#4526 Exarion

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Posted 25 July 2012 - 08:03 AM

View PostMyBlackwingPlaylist, on 24 July 2012 - 08:17 PM, said:


Semi-Limited:
Legendary Six Samurai - Shi En

Unlimited:
Shien's Smoke Signal

Dat bias.
Ban Gateway and we can talk.



I've been thinking about some limited cards.

Necroface should be semi-limited, Necromill must return. <.<

Grand-Mole also could be semi'd, I think it wouldn't hurt so much. People don't use so many CED, mind wasting a Normal Summon AND risking an attack to bounce stuff...

Lonefire Blossom at 2 nao!

Also, GB never goes to top, semi'd Bestiari would be interesting. >.>

#4527 Zane Kamanako

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Posted 25 July 2012 - 09:18 AM

View PostExarion, on 25 July 2012 - 08:03 AM, said:

View PostMyBlackwingPlaylist, on 24 July 2012 - 08:17 PM, said:

Semi-Limited:
Legendary Six Samurai - Shi En

Unlimited:
Shien's Smoke Signal
Ban Gateway and we can talk.

Necroface should be semi-limited, Necromill must return. <.<

Grand-Mole also could be semi'd, I think it wouldn't hurt so much. People don't use so many CED, mind wasting a Normal Summon AND risking an attack to bounce stuff...

Also, GB never goes to top, semi'd Bestiari would be interesting. >.>

I can agree with: Shien's Smoke Signal, Necroface, Neo-Spacian Grand Mole, and Gladiator Beast Bestiari.

I disagree with: Gateway of the SIx and Legendary Six Samurai-Shi En

#4528 MyBlackwingPlaylist

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Posted 25 July 2012 - 09:33 AM

Banning Gateway SHOULD happen, but I'm trying to be fairly realistic with my list. Konami is unlikely to ban 7 cards (or even 6, really, but this format is a lot different from others). Gateway doesn't need to go as badly as the other listed cards do, so I'm doubtful they'll ban it.

Bestiari at 2 I did consider, but I feel he's still too powerful. I mean, he's summoned at the end of the BP, meaning Veiler can't touch him. Constant MSTing is dangerous for a deck like GBs. Couple that with triple Proving Ground, Equeste-Darius recycle, potential with Icarus, and, of course, Gyzarus, Bestiari at 2 might make the deck too powerful again. Though, BTH at 3 might help to counterbalance that...

Grand Mole at 2 would be fine I suppose. Rock Stun and Anti-Meta would benefit nicely, especially with the new Rock support coming from ROTD.

Necroface at 2 would be fine, I'd think. It has few, if any, uses outside of fun concept decks. Necromill probably isn't that much of a threat anymore, since everyone is siding Macro/Fissure anyway xD

Lonefire should stay at 1. Even if Spore/Bulb stay banned, insta-Gigaplant (Yes, I've seen your Plant deck!) is really too much. And, the card has infinite abuses with CotH an Limit Reverse.

#4529 Amon

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Posted 25 July 2012 - 02:21 PM

The only way I could see Bestiari's limitation being lessened in any way is if Konami bans Gyzarus. Which just isn't happening.

Grand Mole shouldn't be on the list at all. I pretty much called this one getting hit way back when it was first released, but really, look at the current power levels of this game.

@ the person who says I hate HERO Beat: I haven't actually played a single TCG or OCG duel online since the Tele-DAD format. Instead I have to rely purely on analyzing the meta to predict Konami's [lack of] logic when it comes to making their semi-annual banlist updates. Of the four cards you could hit, two don't deserve it (E - Emergency Call and Miracle Fusion), though I see Miracle getting hit hard because Konami is known to make that kind of decision. The other two, Stratos and Super Poly, well. Super Poly shouldn't have ever been printed. I mean, seriously, turning the opponent's monsters into Fusion Materials and making the card Chainable is wrong on so many levels. As for Stratos, I playtested a greatly watered-down version of it in an archetype similar to Elemental HEROes in CCG play rather thoroughly; this weakened mon only had the tutor effect and it could only trigger on the Normal Summon... and this nerfed version was proven banworthy by those tests. And if this nerfed variant wasn't tolerable, what does that say about the original? Stratos needs to go.

#4530 Zane Kamanako

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Posted 25 July 2012 - 05:40 PM

Leave Stratos alone at one! The HEROes need a card like Stratos! Especially the dying Destiny HEROes!

Also, if I didn't say it already, put Disc Commander back at one!

Edited by Zane Kamanako, 25 July 2012 - 05:42 PM.


#4531 Gunnybear

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Posted 25 July 2012 - 05:47 PM

Disk Commander at 1 would be insane for Piper Anything

#4532 Zane Kamanako

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Posted 25 July 2012 - 05:53 PM

Hmm, I was thinking for the sake of Destiny HERO decks, but you're right. Didn't think about that.

#4533 Exarion

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Posted 25 July 2012 - 09:27 PM

View PostMyBlackwingPlaylist, on 25 July 2012 - 09:33 AM, said:

Lonefire should stay at 1. Even if Spore/Bulb stay banned, insta-Gigaplant is really too much. And, the card has infinite abuses with CotH an Limit Reverse.

But insta-Rank 4 (including Evolzars) and insta-Rank 3 can stay semi'd in your list...
Not so reusable (except Leviair + Rabbit), but far more versatile and dangerous.

View PostMyBlackwingPlaylist, on 25 July 2012 - 09:33 AM, said:

(Yes, I've seen your Plant deck!)

<.<

Edited by Exarion, 25 July 2012 - 09:28 PM.


#4534 kyros27

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Posted 25 July 2012 - 09:47 PM

More like every gigaplant deck ever.  Lonefire at 1 is fine since he can be reused so often.  I think stratos at 1 is fine too, but super poly should get limited when escuriado becomes tcg legal.

#4535 Exarion

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Posted 25 July 2012 - 09:59 PM

I can't understand your logic.

"Let's bring Six Samurais, Blackwing, LS (before semi'd Lumina) back", but are so scared about a Gigaplant deck. Have anyone ever heard of one of those topping anything?

Edited by Exarion, 25 July 2012 - 10:01 PM.


#4536 kyros27

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Posted 25 July 2012 - 10:51 PM

He's scurred

#4537 Zane Kamanako

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Posted 26 July 2012 - 05:34 AM

What about Wall of Revealing Light? Perfect at limited, needs to be banned, or drop to semi-limited

#4538 Amon

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Posted 26 July 2012 - 01:00 PM

View PostZane Kamanako, on 26 July 2012 - 05:34 AM, said:

What about Wall of Revealing Light?
Just ban Self-Destruct Button and this can come off. (Which, again, just isn't happening.)

#4539 DarkBlaze557

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Posted 26 July 2012 - 01:40 PM

Wall of Revealing Light is bad on its own without Self Destruct Button.

#4540 Rothon the Keymaster

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Posted 31 July 2012 - 11:17 AM

well after looking through everything i have to say that konami does have some work to do. Here's a decent list imo.

Banned:
Inzecktors Hopper
Wind-up hunter
Bls-envoy
Future fusion (bit on the fence but it can go)

Limited:
E-call ( best but unlikely)
Shiens smoke signal (once again unlikely)
Royal oppression ( why did they get rid of this?)
Tribe infecting virus

Semi'd:
Rota
E-call (if not limited)
Redmd
Hieratic seal of convocation
Lightpulsar
tour guide of the unerworld
effect veiler (without inzector or wind up loop these just become annoying)
super polymerization
miracle fusion
t.g. striker (not sure why he's limited)
rescue rabbit

That should fix most if not all the current mainstream problems and set up a few decks for a comeback.




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