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3-24-10 Scrap-Iron Scarecrow


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#1 Eric

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Posted 23 March 2010 - 10:49 PM

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Wednesday March 24, 2010:

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Scrap-Iron Scarecrow
Group: Trap Card
Type: Trap
Activate only when an opponent's monster declares an attack. Negate the attack and Set this card face-down again instead of sending it to the Graveyard.


Notable Rulings:

-"Scrap-Iron Scarecrow" targets the attacking monster. [1]

-"Scrap-Iron Scarecrow" cannot be activated again during the same turn, because it has been Set and Trap Cards cannot be activated during the turn they are Set. [1]



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Here is your new CotD!

SSS...sss...

#2 Caibre

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Posted 23 March 2010 - 11:14 PM

It's an interesting tech against GBs, but there is nothing very spectacular about this card. Recycling itself is a nice, unique ability though...

Adv. 6/10
Trad. 0/10

#3 RevivedSin

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Posted 24 March 2010 - 02:19 AM

I guess it's ok? It's like a recyclable, weaker version of Negate Attack?

6/10

#4 Veeonix

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Posted 24 March 2010 - 03:10 AM

Crappy, bad version of Saku! this piece of garbage is an abomination on the game. We haven't seen cards this bad since the days of Lob when they printed tribute monsters like Doma the Angel of Silence. This card only delays a problem, instead of solving it. It's slow, predictable, and simply waits around to be destroyed.

0/10 This card is garbage. I literally trade for them and rip them in half infront of little kids.

#5 Sho Shinjo

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Posted 24 March 2010 - 03:31 AM

View PostVeeonix, on 24 March 2010 - 03:10 AM, said:

This card is garbage. I literally trade for them and rip them in half infront of little kids.

...Why not trading them to little kids instead to get some useful commons instead? Or sell them at 10 cents each, or something. Ripping cards is not my thing xD

Anyways, it's not THAT bad. Just... We have better.

Normal Trap is not excellent but not bad either. Its effect lets it stay on the field a long time though, so it's an easy destruction target, since it's not chainable. Which is a problem.

Scrap-Iron Scarecrow has a unique feature, as Caibre pointed out: after resolving its effect, it's set again instead of being sent to the Graveyard. This allows you to use it once per turn. And while Sakuretsu Armor and Dimensional Prison are strictly better (since they actually remove the target from the field), a pseudo-Necro Gardna each turn is not that bad. Threatening Roar is also better: while you can only use it one time, it protects you from all attacks, and can be chained to anything that tries to harm it. Waboku is better too. This doesn't make Scrap-Iron bad by default though.

The problem comes with its vulnerability and predictability. It can be annoying, but once it negates an attack, loses the surprise factor. The opponent can safely make a move now, knowing one of your sets (or your only set) is Scrap-Iron. And it won't survive Lyla, Breaker, Mobius and other cards. Heck, an opponent can just swarm with monsters, forcing you to negate just the most critical attack, and having to take the other ones. Then you'll be forced to use your Tragoedia or Battle Faders (since Gorz is locked on your hand). And then you begin to question yourself: "why not using Trago/Fader from the start?" Or you wonder why you're not running Threatening Roar instead.

It's not a bad card. But as Vee says, it delays the problem without actually solving it.

Traditional: 0/10 Just no. For your own good. Heck, even Mirror Force is iffy here.
Advanced: 5/10 Decent at best. Unless you're going for the annoyance factor, a regular Sakuretsu Armor is plain better.
Art: 7/10 Not bad actually, just seems like it's missing something.

#6 Gerdat14

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Posted 24 March 2010 - 06:44 AM

Why all the hate for this thing? It's a great card guys. I little too much on the defesive side of the table, but very good in today's world since most of the time your opponent only seems to actually have one monster on the field. It's not perfect, by any means, but i try to run this in most of my decks cuz it keeps me alive for a few turns longer.

Adv: 8/10 Cuz iot does pwn, just a bit too defesive
Art: 4/10.... meh

Edited by Gerdat14, 24 March 2010 - 06:45 AM.


#7 warrain

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Posted 24 March 2010 - 09:28 AM

I agree Gerdat. I love this card actually. It's in my top 10 favs. Being able to use it each turn is nice, and since it is predictible it'll force your opponent to actually change their strategy up. They can't just have that 1 powerful monster to slowly take down your swarm, they'll need atleast 2. And then you use Their monsters against them like brain control or goyo guardian or something. To me, this card actually opens up possiblities while saving you slightly. but yea, having your opponent know it's there could be a problem or an advantage.

4/5 cause it resets itself, doesn't end the battle phase, and makes your opponent focus on it rather than the other cards you may or may not have.

I agree Gerdat. I love this card actually. It's in my top 10 favs. Being able to use it each turn is nice, and since it is predictible it'll force your opponent to actually change their strategy up. They can't just have that 1 powerful monster to slowly take down your swarm, they'll need atleast 2. And then you use Their monsters against them like brain control or goyo guardian or something. To me, this card actually opens up possiblities while saving you slightly. but yea, having your opponent know it's there could be a problem or an advantage.

4/5 cause it resets itself, doesn't end the battle phase, and makes your opponent focus on it rather than the other cards you may or may not have.

#8 Celsius

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Posted 24 March 2010 - 09:36 AM

Not bad if you wanted to negate a single attack and summon Anteatereatingant next turn, but Gravity Bind, Level Limit, and SoRL can do that too

#9 Infinity Paradox

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Posted 24 March 2010 - 09:42 AM

simply put veeonix is correct... bad card is bad.  no offense to the people that run it and people that like it, but this card is just awful.  at my locals you'll notice that all the nooby bk's use this card, you know...the kids that always go 0-3 or something.  i'd much rather just run negate attack/threatening roar/d prison/sak armor...

advanced 2/10
trad 0/10
art 7/10 the holo version looks real nice

#10 Eijiken

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Posted 24 March 2010 - 12:39 PM

Scrap-Iron Scarecrow.

I just want to start off by saying that some of you are way too quick to judge this card.

Really, this card is similar and almost better than necro gardna.

Let's compare:

Necro gardna:
+ dark monster (meaning its a 1 attack buffer and it has support)
+ doesn't suffer from s/t removal
+works from the grave
-kycoo and d.d crow rape it
-drawing it late game is damn near useless and is dead until it hits the grave
-macro decks rape this
-restricted to 1

Scrap-Iron Scarecrow

+reusable
+is always a live card (unless you're playing against burn/stall)
+has the element of surprise for one turn
+can be used in 3's
-s/t removal rape this
-decree and trap stun own this
+/- once its played once, opponent will frantically get it off the field or overextend.


This card is in no way bad, it suffers the same flaw and charm that necro suffers from in that your opponent knows its there and will play around it. It definitely disrupts anything aggro for a turn or few, giving you that breathing room to get the upper hand.

Its almost too techy and there's not enough room in the average deck for this card or 2.

Some decks will fit this in and use it.

Adv: 3.5-4/5

#11 Dragonheart91

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Posted 24 March 2010 - 03:29 PM

It's much weaker than Necro Gardna because it's highly vulnerable to s/t removal. Something like Wobaku or Threatening Roar is much better if you want it for a Necro Gardna comparison, as they are much stronger and NOT vulnerable to s/t removal but also not re-useable.

This card is not bad, but it's not terribly good either.

5/10

#12 Wayra

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Posted 24 March 2010 - 10:49 PM

I think this card might be good with Judgement of anubis and starlight road.

#13 Siyanor

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Posted 24 March 2010 - 11:51 PM

Well Veeonix, if you want to compare it to other cards... it's certainly far superior to Enchanted Javelin, Mirage Tube, Bark of Dark Ruler, Changing Destiny, Hero Barrier...I don't feel like looking though all the cards that are worse.   You should get the idea.  Of course, you're Veeonix, so I'm not 100% sure you will.

#14 ShadowShroud

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Posted 25 March 2010 - 01:14 AM

This card has it's uses
It lets you block one attack per turn

The Dark Door, Kasier collosium and other AntiSwarm cards can be a real help
This card also helps you in the long run, card advantage wise


If you use Dimensional prision, you use it once but your opponent loses his monster
Use this an you opponent will waste a spell/trap removal on it

It's not that good but it has uses in decks that can not afford to stockpile trap cards

#15 Chardo

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Posted 25 March 2010 - 08:16 PM

View PostShadowShroud, on 25 March 2010 - 01:14 AM, said:

This card has it's uses
It lets you block one attack per turn

The Dark Door, Kasier collosium and other AntiSwarm cards can be a real help
This card also helps you in the long run, card advantage wise


If you use Dimensional prision, you use it once but your opponent loses his monster
Use this an you opponent will waste a spell/trap removal on it

It's not that good but it has uses in decks that can not afford to stockpile trap cards


#16 Blackrosetan

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Posted 30 March 2010 - 04:11 AM

There's potential for this card for lockdown combos. Ever consider using it with The Dark Door? This gets rid of there only attack.

I actually think it's better than Necro Gardna, or just as good. Instead of blocking one attack once, how about blocking one attack per turn? It's disadvantage is it takes up space, and is more counterable than Necro (by an infinite margin).

Art: 5/10, the extra leg in the TCG art makes it look weird to me.
Adv: 5/10, loosing your attacks is annoying, but it can be dominated by pure force unless your opponent has some nasty combo with it.
Trad: 3/10, it's just more vulnerable here.

#17 koparu716

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Posted 30 March 2010 - 09:17 PM

it is so obvious that this is one of the best cards ever!!!!!!!!!!!!!!!!!!!!!
i mean the main character in the cartoon used it!
if it was in the cartoon it has to be good...right?


but really it isnt that bad of a card. it isnt the best, but its not the worst either.
5/10




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