Posted 25 May 2009 - 06:27 PM
Darkness Neosphere (ダークネス・ネオスフィア)
This card cannot be Normal Summoned. This card cannot be special summon outside of by sending a Demon type monster from your hand and your field to your Graveyard when an opponent's monster declares attack. This card cannot be destroyed as result of battle. Once per turn, you can return all face-up Trap cards on your field to hand.
Lore: Redbaronii of DMComet
Have fun NO FLAMES!! Next, the Clear cards= Clear Vice Dragon and Clear World!!
Posted 25 May 2009 - 06:55 PM
4000/4000 SS is pretty good.. but I'm not sure.. is it 1 from field AND 1 from hand? That's what it looks like to me..
Seems like it's not really going to work outside of a Fiend-deck.. which isn't exactly an extremely strong deck type.
Posted 25 May 2009 - 07:07 PM
Art: kinda weird looking fusion of several monsters eh its ok. 6/10
Posted 26 May 2009 - 07:31 AM
And as Fiend decks are more powerful than even with Koa'ki Meiru Doom, Gorz and Tragoedia now in the TCG, this card is pretty sure to see play.
I give it a 8/10 in a pure Fiend deck.
Posted 27 May 2009 - 01:00 AM
6/10 Not too shabby. Not splashable, but not hard to summon either. Props on the attack power. Trageodia is prolly better in general.
Posted 03 June 2009 - 11:21 AM
The Summoning Conditions are integral to this card's not being a problem.
This card what all true designers strive for.
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