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#4701 FattMatt Members Newish 35 posts 1.00 XCB

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Posted 17 August 2017 - 11:52 AM

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Edited by FattMatt, 17 September 2017 - 03:17 PM.

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#4702 RiverShock Ancient One XC's Official Setmaker 4533 posts 86.00 XCB

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Posted 18 August 2017 - 01:24 AM

Dubious Generosity

Trap

Swap hands with your opponent. You must have 2 or more cards in your hand than your opponent to activate and to resolve this effect.

 

Derelict Dynamo

DARK/Machine/Effect

?/1000/Lv 4

The original ATK of this card is the number of "Gadget" monsters in your Graveyard with different names x 800. If this card you control is destroyed: Special Summon 1 "Boot-Up Soldier - Dread Dynamo" from your Deck or Graveyard.

 

Surreptitious Knave

DARK/Warrior/Flip/Effect

1300/700/Lv 4

FLIP: Add 1 "Imperial" Continuous Trap Card from your Deck or Graveyard to your hand. During your Standby Phase: You can banish this card from your Graveyard; you do not pay maintenance costs this turn.

 

NC:

Dancin' Dino Dude

Rose, Warrior of Anguish

Pixel Perfect


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#4703 Jesse Team XC Head Admin 5517 posts 431.00 XCB

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Posted 18 August 2017 - 08:14 AM

Dancin' Dino Dude
LIGHT/4*
Dinosaur/Effect
1650/1400
During either player's turn, when your opponent targets this card for an attack, or activates the effect of a Spell/Trap card: You can banish this card until the End Phase. Once per turn: You can target 1 monster on the field; banish it until the End Phase.

Rose, Warrior of Anguish
FIRE/4*
Warrior/Effect
1900/500
All FIRE monsters on the field inflict piercing Battle Damage. Once per turn: You can Special Summon 1 "Rose Thorn Token" (Plant/FIRE/Level 2/ATK 0/DEF 0) in Defense Position to both sides of the field. During your Standby Phase: You can Special Summon 1 Warrior-Type Tuner Monster from your hand.

Pixel Perfect
Spell Card
Special Summon from your Main Deck or Extra Deck, as many different monsters as possible with the same name of monsters your opponent currently controls. You can only activate the effect of "Pixel Perfect" once per turn.

NC:

Pot of Infinity
Sapping Turtle
Periodic Table of Attributes
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#4704 FattMatt Members Newish 35 posts 1.00 XCB

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Posted 18 August 2017 - 12:43 PM

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Edited by FattMatt, 17 September 2017 - 03:17 PM.

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#4705 Jesse Team XC Head Admin 5517 posts 431.00 XCB

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Posted 19 August 2017 - 06:51 PM

Nice To See You
Continuous Trap
When you Summon a monster while your opponent controls 2 or more monsters: You can target 1 face-up card on the field; negate its effects until the End Phase. If your opponent controls 4 or more monsters, the ATK and DEF of any face-up monsters they control become 0 also.
 
Departomato
EARTH/1*
Plant/Tuner
700/400
If this card is sent from the field to the Graveyard: Target 1 card your opponent controls; flip that target face-down.
 
Scrounging
Continuous Trap
When your opponent discards a monster(s) to activate a card effect, you can Special Summon that monster(s) in Defense Position. This card is destroyed in your 2nd Standby Phase after this card's activation.
 
NC:
 
Sapphire and Flames
Rio, Guardian of the Icerivers
Possession Warlock
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#4706 FattMatt Members Newish 35 posts 1.00 XCB

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Posted 21 August 2017 - 02:05 PM

x

Edited by FattMatt, 17 September 2017 - 03:17 PM.

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#4707 Jesse Team XC Head Admin 5517 posts 431.00 XCB

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Posted 25 August 2017 - 07:37 PM

Triple Launcher

Spell Card

Target 1 card each in both players' Monster Card Zone, Spell/Trap Card Zone and 1 card each in any Zone that isn't the Monster Card Zone or Spell/Trap Card Zone; return them to the Deck, then both players draw 2 cards.

 

Armored Escort

LIGHT/4*

Warrior/Effect

1200/1500

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "LV" monster from your hand. During the End Phase of the turn you activate this effect: You can tribute this card and 1 "LV" monster you control; Special Summon, from your hand, Deck or Graveyard, the highest "LV" monster in the series of the other card you tributed. 

 

Massive Backlash

Trap Card

If a Level 10 or higher monster you control that was Tribute Summoned or Special Summoned from the Extra Deck is destroyed: Inflict 3500 damage to your opponent.

 

NC:

 

Petalrain

Herb, the Thymelord

Processor Dragon


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#4708 FattMatt Members Newish 35 posts 1.00 XCB

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Posted 25 August 2017 - 08:04 PM

x

Edited by FattMatt, 17 September 2017 - 03:17 PM.

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#4709 NineTales Oldies The Badass Self-Proclaimed Otaku 238 posts 2.00 XCB

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Posted 07 September 2017 - 10:32 PM

Burial at "C"
Earth Level 4 Insect/Effect Monster 200/300

During either player's turn, when a monster(s) is Special Summoned from the Graveyard: You can Special Summon this card from your hand. If Summoned this way, negate the effects of all monsters that were Special Summoned from the Graveyard until the End Phase. You can only activate the effect of "Burial at "C"" once per turn.

 

Maxx Out

Normal Spell Card

Activate when both players have 1 card in their hand and control no cards on the field. Both players must banish 1 monster, from their hand, whose level is 4 or less: both players draw the same number of cards as that monster's level. Neither player can Summon monsters that have the same level as the monster they banished until end of the next turn.

 

Encroaching Darkness

Normal Trap Card

Activate when your opponent activates a card effect that would destroy monster(s) you control. Target one monster you control: change that card to face-down Defense Postion. It cannot be destroyed by card effects while it is face-down and its Battle Position cannot be changed until the end of your next turn.

 

Next Cards

Performapal Tamer Lion

Ancient Gear Ballista

Pot of Misery


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#4710 RiverShock Ancient One XC's Official Setmaker 4533 posts 86.00 XCB

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Posted 07 September 2017 - 11:16 PM

Performapal Tamer Lion

FIRE/Beast-Warrior/Fusion/Effect

2800/1000/Lv 7

"Performapal Fire Mufflerlion" + 1 Warrior or Spellcaster-Type "Performapal" monster

Must be either Fusion Summoned, or Special Summoned by Tributing the above monsters you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Once per turn (Quick Effect): You can Tribute 1 other "Performapal" monster you control; add 1 "Performapal" monster with a different name from your Graveyard or face-up from your Extra Deck to your hand. While you control another "Performapal" monster, this card cannot be targeted for attacks or card effects.

 

Ancient Gear Ballista

Spell/Equip

Once per turn: You can destroy 1 other card you control, and if you do, destroy the top 4 cards of your opponent's Deck, also the equipped monster gains 200 ATK for each Spell/Trap Card destroyed this way (even if this card leaves the field). If this card was sent to the Graveyard because the equipped monster was destroyed: Both players take 800 damage.

 

Pot of Misery

Spell

Shuffle all of your face-down banished cards into the Deck, then, if you returned 10 or more cards this way, draw the bottom card of your Deck.

 

 

NC:

ZW - Cobra Lance

Wight Out

Sinister Sandwich


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#4711 FattMatt Members Newish 35 posts 1.00 XCB

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Posted 08 September 2017 - 12:24 PM

x

Edited by FattMatt, 17 September 2017 - 03:17 PM.

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#4712 Yami Stomach Oldies Wut 9459 posts 690.00 XCB

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Posted 08 September 2017 - 03:34 PM

Darkness of Concealment

Spell/Continuous

Monsters cannot be normal Summoned. if a monster is flip summoned, target one monster on the field: set that target.

 

Pretty Lights

Spell/Equip

Equip only to a Fairy type monster. Monster cards cannot be set If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position. if the equipped monster is destroyed and this card leaves the field, you can target one appropriate monster you control: equip this card to it.

 

Wriggling Worms

Trap/Normal

Set all Face up monsters on the field. Flip all set monsters into face up attack position. if a reptile type "worm" monster you control would be destroyed you can banish this card from your graveyard instead.

 

NCs

Dawn of Awakening

Miracle of the World Legacy

Burning Buster


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#4713 FattMatt Members Newish 35 posts 1.00 XCB

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Posted 08 September 2017 - 08:10 PM

x


Edited by FattMatt, 17 September 2017 - 03:17 PM.

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#4714 RiverShock Ancient One XC's Official Setmaker 4533 posts 86.00 XCB

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Posted 21 October 2017 - 01:59 PM

Oh. So that happened again... Uh...

 

 

Dawn of Awakening

Spell/Quick-Play

Send 1 Normal Monster from your Deck to the Graveyard; add 1 "Cú Chulainn the Awakened" and 1 "Emblem of the Awakening" from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your Graveyard, then target 1 "Cú Chulainn the Awakened" in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Dawn of Awakening" once per turn.

 

Miracle of the World Legacy

Spell

Reveal 3 "World Legacy" monsters from your Deck, and have your opponent randomly pick 1. Either Special Summon that monster or add it to your hand, and send the rest to the Graveyard. You can only activate 1 "Miracle of the World Legacy" per turn.

 

Burning Buster

FIRE/Warrior/Synchro/Effect

2600/2300/Lv 8

1 Tuner + 1+ non-Tuner monsters

When this card destroys a monster by battle: You can banish 1 Tuner from your Graveyard, then target 1 Synchro Monster with the same Type in your Graveyard; Special Summon it in Defense Position. During your End Phase: You can take 1000 damage, and if you do, move this card to one of its controller's unoccupied Main Monster Zones.

 

 

 

NC:

Toon Gaia the Fierce Knight

Trace Elements

Laval Broadsword


Edited by RiverShock, 21 October 2017 - 02:00 PM.

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#4715 Yami Stomach Oldies Wut 9459 posts 690.00 XCB

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Posted 21 October 2017 - 03:14 PM

Toon Gaia the Fierce Knight

Warrior/Toon

2300/2100

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If you control 2 or more "Toon" monsters you can special summon this card from your hand. If a Toon monster you control attacks a defence position monster your opponent controls, inflict piercing battle damage to your opponent.

 

Trace Elements

Spell/Normal

Target one monster you control, add one monster from your deck to your hand with the same attribute as that monster you control then banish the target until your 2nd Standby phase after activation. 

 

Laval Broadsword

Spell/Equip

Equip only to a FIRE monster, if that monster battles; banish the monster it battled at the end of the damage step. if this card is sent from the field to the graveyard. you can send 1 "Laval" monster from your deck to the graveyard and draw 1 card.

 

NC:

Curse of Toon Dragon

Gaia the Toon Dragon Champion

Disaster on Fire King Island


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#4716 Gerdat14 Oldies Some Dude 2681 posts 158.00 XCB

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Posted 22 October 2017 - 07:51 PM

Curse of Toon Dragon

*****| DARK | Dragon | Effect | 2000 ATK | 1500 DEF | Toon |

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Each time you activate a Continuous Spell Card; deal 500 damage to your opponent and draw 1 card. 

 

Gaia the Toon Dragon Champion

******* | WIND | Dragon | Fusion | Effect | 2600 ATK | 2100 DEF | Toon |

Can only be Special Summoned by Banishing 1 Dragon type Monster and 1 Warrior type Monster you control while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. While you control "Toon World"; this card inflicts piercing damage and, once per turn, you can discard 1 "Toon" card in your hand to draw 2 cards. 

 

Disaster on Fire King Island

Normal Trap

Tribute one level 7 or higher WATER Monster you control; Banish all FIRE monsters on the field as well as any Field Spells on the field. Then, search your deck for either "Umi or "A Legendary Ocean" and play it onto the field. If you cannot, end your turn.

 

N/C: Millennium Yami

N/C: Frostborne Gigas

N/C: DJ Assault & Battery   


Edited by Gerdat14, 22 October 2017 - 07:52 PM.

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#4717 RiverShock Ancient One XC's Official Setmaker 4533 posts 86.00 XCB

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Posted 23 October 2017 - 01:31 AM

Millennium Yami

Spell/Field

(This card's name is always treated as "Yami".)

DARK monsters gain 300 ATK and DEF. If a DARK monster you control battles an opponent's monster, after damage calculation: You can change that monster to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

 

Frostborne Gigas

WATER/Beast-Warrior/Fusion/Effect

2900/2500/Lv 9

1 WATER monster you control + 1+ monsters with Ice Counters from either side of the field

Cannot be used as Fusion Material. Must be Special Summoned (from your Extra Deck) by sending the above cards to the GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can send 1 WATER monster from your Deck to the Graveyard; place 1 Ice Counter on a face-up monster. When this card destroys a monster with an Ice Counter on it by battle: Skip your opponent's next Main Phase 1. You can only Special Summon "Frostborne Gigas" once per turn.

 

DJ Assault & Battery

DARK/Fiend/Link/Effect

2000/Link-3

3 Level 1 DARK monsters

Your opponent takes any damage you would take from the effects of Fiend-Type monsters in your possession. Once per turn (Quick Effect): You can target 3 DARK monsters in your Graveyard; shuffle them into the Deck, and if you do, banish 1 card on the field face-down. If this card leaves the field: You can add 1 Level 1 DARK Fiend-Type monster from your Deck or Graveyard to your hand.

 

 

NC:

Metaphys Creator

Missing Link

Obtuse Solution


Edited by RiverShock, 23 October 2017 - 01:31 AM.

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#4718 Zane Kamanako Oldies Executioner of Dark World. 5454 posts 6.00 XCB

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Posted 27 November 2017 - 05:01 PM

Metaphys Creator

8 star LIGHT

2300 Atk/3000 Def

Wyrm/XYZ/Effect

Three 8 star LIGHT monsters OR Two Metaphys monsters

If you summon this monster with two Metaphys monsters, they must both be 5 stars or higher. During your Main Phase: Detach one material, then discard one card from your hand and target either one monster in your graveyard or one banished Metaphys monster; special summon it. If this card is banished or sent to the grave while it still has materials: banish the materials from the grave; special summon this monster, but banish it when it leaves the field. You can only use each of the effects of "Metaphys Creator" once per turn.

 

 

 

Missing Link

Spell

Discard one card, then target two monsters you control with the same type and attribute; special summon a token (Missing Link, Atk: ?, Def: 0). It's attack is equal to the lowest, its level is equal to the highest, and its type and attribute are the same as both. The token cannot be tributed for a tribute summon, and cannot attack the turn you summon it.

 

 

 

Obtuse Solution

Continuous Trap

During your Standby Phase: Pay 500 LP or destroy this card. As long as this card remains on the field, the above monster zone can be used to summon Extra Deck monsters. If this card leaves the field, destroy any extra deck monster in this zone if it's not opened up by a Link monster.

 

 

N.C.:

Ojama Party!

DEF-Dragon Lazer Cannon

Red Dragon Archfiend Ragnarok


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#4719 Yami Stomach Oldies Wut 9459 posts 690.00 XCB

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Posted 27 November 2017 - 06:45 PM

Ojama Party!

Trap/Normal

special summon as many Ojama monsters as possible from your deck to anywhere on the field but you must Special Summon an equal number of monsters on each side.

 

DEF-Dragon Lazer Cannon

D-Delta Drake + E-Energy Engine + F-Flare Fusion Core

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization". Once per turn you can target one set card on the field, banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect).

 

Red Dragon Archfiend Ragnarok

8*

Dark/Dragon/Synchro

1 tuner + 1 or more non tuner monsters

If this card attacks destroy all other face-up attack position monsters on the field at the end of the battle phase. if this card is Destroyed by a card effect; special summon one "Red Dragon Archfiend" Synchro Monster from your Extra Deck but banish it when it leaves the field (this special summon is treated as a Synchro Summon)

 

N/C

D-Delta Drake

E-Energy Engine

F-Flare Fusion Core


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#4720 RiverShock Ancient One XC's Official Setmaker 4533 posts 86.00 XCB

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Posted 28 November 2017 - 12:49 AM

D-Delta Drake

LIGHT/Machine/Union/Effect

2000/1000/Lv 4

This card cannot attack unless you control another LIGHT Machine monster. Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is banished: You can activate this effect; this turn, if your Fusion monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

E-Energy Engine

LIGHT/Machine/Union/Effect

1300/1900/Lv 4

Your opponent cannot target other LIGHT Machine monsters you control for attacks. Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster cannot be targeted for attacks, but does not prevent your opponent from attacking you directly, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is banished: You can activate this effect; this turn, your Fusion monsters cannot be targeted by your opponent's card effects.

 

F-Flare Fusion Core

LIGHT/Machine/Union/Effect

1700/1700/Lv 4

Other LIGHT Machine monsters you control gain 400 ATK. Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster gains 500 ATK, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is banished: You can activate this effect; this turn, your Fusion monsters gain 500 ATK.

 

NC:

Odd-Eyes Antimatter Dragon

Masquerading Captain

Accursed Spring


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