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#21 Guest_MonsieurCaptain_* Guests XCB

Guest_MonsieurCaptain_*

Posted 24 October 2005 - 10:48 AM

Paladin Of Ice
Water|4|Warrior|Effect|1900|1600
This card can only be Special Summoned by Tributing 2 Water monsters on your side of the Field. Discard 2 Water monsters from your Hand to reduce the ATK and DEF of 1 monster on the Field to 0 until the end of this turn.

NC: Zone Demolition
NC: Downfall Of Fiends

You know, that monster is so unlikely to see play that makes look Fenrir one hell of a card.

Zone Demolition
Spell/Continuous
Select one or two monsters on your side of the field and the same number of monster zones on your opponent's side of the field (they may be occupied) the selected monsters are detroyed and if the monster zones selected were occupied, those monsters are destroy. Your opponent cannot use the selected monster zones.

Downfall Of Fiends
Spell
You can only activate this card when "Guardian Angel Joan" or "St. Joan" is face up on your side of the field. Until the end of your opponent's third turn after this card is activated, all fiend monsters on your opponent's side of the field and your opponent's hand are destroyed. (Your opponent must show you any card added to his/her hand, if it is a fiend its destroyed.)

nc: Too Late

Edited by MonsieurCaptain, 24 October 2005 - 10:54 AM.

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#22 GLERINK Ancient One Needs a life 846 posts 0.00 XCB

GLERINK
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Posted 24 October 2005 - 11:05 AM

Sorry about what happend earlier

Too Late
Zombie/dark/3/500/1500
Effect as long as this monster is face up on the field in attack position you may activate the following:
When this card is specifically designated as a target of an effect of spell, trap and monster effect roll a dice if the result is 1,2 use the effect for your convinience if the result is 3,4,5,6 no thing happens
When this monster is a target of an attack of one of your opponents monster roll a dice and if the result is 5,6 transmit the damage that you were going to receive to your opponent if the result is 1,2,3,4 take direct damage of your opponents monster attack and this monster is destroyed

(n/c) recovery of the doomed

Edited by GLERINK, 24 October 2005 - 11:22 AM.

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#23 Zorrioh Ancient One Sir Post-a-lot 302 posts 3.00 XCB

Zorrioh
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Posted 24 October 2005 - 02:46 PM

Recovery of the Doomed [Spell Card] {Equip}
Select 1 Monster Card from your opponent's Graveyard, Special Summon it on his/her side of the Field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. As long as this card remains face-up on the field, increase your life points by 1000 points during each of your opponent's standby phases.


N/C:

The God's Servent
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#24 Guest_ m i k e _* Guests XCB

Guest_ m i k e _*

Posted 24 October 2005 - 05:17 PM

The God's Servant
LIGHT
****
Warrior/Effect

This card's attribute in addition to LIGHT, is DARK. This card's name is treated as "Warrior of Zera." Whenever there are at least 3 more DARK monsters on your side of the feild than your opponent's side you may tribute this face-up card in order to special summon 1 "Mazera DeVille" from your hand, deck, or graveyard; negate all effects, costs, and requirements of "Mazera Deville" the turn this effect is used, "Mazera Deville" is destroyed during your opponent's next end phase. When there are at least 3 more LIGHT monsters on your side of the feild than your opponent's you may tribute this face-up card to special summon 1 "Archlord Zerato" from your hand, deck, or graveyard; negate the costs, requirements, and effect of "Archlord Zerato" the turn this effect is used, "Archlord Zerato" is destroyed during your opponent's next end phase.

ATK 1700 DEF 200


N/C Storage Facility from Another Dimension


Edited by m i k e , 24 October 2005 - 05:17 PM.

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#25 Guests Guests XCB

Posted 24 October 2005 - 05:27 PM

storage facility from another dimension

trap card

you may activate this card when you have at least one d.d. monster on your field and it is about to be destroyed by an opponents spell trap or effect (such as dark hole) your d.d. monster and any equip cards equipped to it are removed from the field and at the end of your opponents turn your monster is returned to the field with the equip card.

n/c 5000 yr old atlantean script
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#26 Guest_Master O_* Guests XCB

Guest_Master O_*

Posted 24 October 2005 - 06:19 PM

5000 yr Old Atlantean Script
Field Card

Decrease the Level of all WATER monsters in your hand and on your side of the field by 2. If you Normal Summon, Special Summon, or Flip Summon a WATER monster while this card is on the field, that monster cannot attack during that turn.

n/c Royal Approval
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#27 Guest_mr_vortexx_* Guests XCB

Guest_mr_vortexx_*

Posted 25 October 2005 - 01:25 AM

Royal approval
[spell]
during the turn this card is activated you can activate spell and trap cards and ignore their activation costs.

n.c. Fluffy Cat

Edited by mr_vortexx, 25 October 2005 - 03:18 AM.

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#28 GLERINK Ancient One Needs a life 846 posts 0.00 XCB

GLERINK
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Posted 25 October 2005 - 02:56 AM

fluffy cat
fairy/light/1/0/0
when this card is sent to the graveyard inflct 600 lp of damage to your opponents life points

n/c Spell Commander
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#29 Guest_Stryder_* Guests XCB

Guest_Stryder_*

Posted 25 October 2005 - 04:47 AM

Spell Commander
Light/Warrior/Effect
ATK: 1500, DEF: 1500
Level: 4
Effect: When this monster is Normal, Flip or Special Summoned, take control of all Spellcaster-Type monsters on your opponent's side of the field until the End Phase

Next: Harpie Queen
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#30 RiverShock Ancient One XC's Official Setmaker 4564 posts 86.00 XCB

RiverShock
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Posted 25 October 2005 - 09:25 AM

Harpie Queen
WIND/Winged-Beast/Effect
2000/2500/Lv 7
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering 2 monsters with "Harpie" in their name as a tribute. Once per turn, you may discard 1 card from your hand to add 1 card with "Harpie" in its name from your deck to your hand. You cannot Normal or Special Summon that card during this turn if it was a monster card. Also, change the effect of all "Elegant Egotist" cards in your control to: "This card can only be activated when there is a monster with "Harpie" in its name on your side of the field. Special Summon up to 2 of the following monsters from your hand or deck: "Harpie Lady", "Harpie Girl", "Harpie's Brother" or 1 of the following from your hand or deck: "Harpie Lady Sisters", "Harpie's Pet Dragon".

NC: Harpie's Fire Whip
NC: Water Dart of the Harpie
NC: Thunderous Harpie Claw
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#31 GLERINK Ancient One Needs a life 846 posts 0.00 XCB

GLERINK
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Posted 25 October 2005 - 02:27 PM

Harpies Fire Whip
Pyro/wind
4/1400/1500
as losng as this monster is in face up attack position it cannot be destroyed as a result of battle except by an attack of a pyro type monster

Water Dart of the Harpie
aqua/wind
4/1400/1200
increase this monsters attack by 200 for each water type monster in your graveyard

Thunderous Harpie Claw
thunder/wind
6/1500/3000
this monster cannot be normal summon nor special summons except by offering "water dark of the harpie"and "harpies fire whip". you may flip this monster into face down defense position once per turn. if this monster is attacked while face down destroy the monster that attacked it

n/c dark magician of the miracles
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#32 Guest_Chimera_Zero_* Guests XCB

Guest_Chimera_Zero_*

Posted 25 October 2005 - 02:55 PM

Dark Magician Of The Miracles
8 star
Spellcaster/Effect
ATK 2950 DEF 2700
This card can only be Special Summoned by tributing 1 'Dark Magician' on your side of the field. As long as this card is face-up on the field you may treat normal spell cards as quick-play. This monster is not affected by your opponent's spell cards

n/c: Chaos in paridise

Edited by Chimera_Zero, 25 October 2005 - 02:56 PM.

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#33 Guests Guests XCB

Posted 25 October 2005 - 07:29 PM

Chaos in paradise

magic continous

sacrifice 1 monster from your hand to activate-
1.you may activate this card when your opponent has more monster cards on the field than you.when this card is activated you may destroy your opponents monster cards until you both have the same amount on the field.
sacrifice 1 magic/ trap from your hand to-
2.you may activate this card when your opponent has more magic/trap cards on the field than you.destroy all opponents traps and magics and do 100 points of damage for each one.

n/c: Chaos Queen Of Necrovalley
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#34 Guest_Deathbot_* Guests XCB

Guest_Deathbot_*

Posted 26 October 2005 - 12:08 AM

Chaos Queen of Necrovalley
********
Spellcaster/Dark
This card may not be normal summoned or set. This card cannot be special summoned except by tributing two monsters on your field while Necrovalley is in play. While this card is in play Necrovalley cannot be destroyed or removed from the field. Whenever a monster would be sent to a graveyard, return it to the hand(It may not be summoned again this duel except by the effect of Coffin Token) and special summon one Coffin Token (Fiend/Dark ** 500/500 During your standby phase add 1 turn counter to this token. When it reaches 2 counters, special summon the monster that was sent to the graveyard to place this token and destroy this token. If this card is removed from the field before then, remove the monster from the game) on the monster owner's field.
2900/2600

NC: The Agent of Death - Pluto

Edited by Deathbot, 26 October 2005 - 12:09 AM.

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#35 Guest_mr_vortexx_* Guests XCB

Guest_mr_vortexx_*

Posted 26 October 2005 - 12:23 AM

The Agent of Death - Pluto
lv 4
fairy/light
1500/1000
send one light monster from your hand to the graveyard to destroy one monster on the field. this effect can only be used once per turn.

n.c The Jackal
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#36 Guest_[DKU]Sage_Knight_* Guests XCB

Guest_[DKU]Sage_Knight_*

Posted 26 October 2005 - 06:34 AM

The Jackal

8 stars

Beast-Warrior/Light

3000/2550

This card can only be summoned by sacrificing a Mystical Knight Of Jackal on your side of the field to the graveyard as long as Mystical Knight Of Jackal is in your graveyard this card cannot be destroyed anyway and is unaffected by your opponets Magic and Traps. When Mystical Knight Of Jackal is removed from your grave yard send this card to the graveyard. When this card is in your graveyard you must pay 500 every standby phase.

n/c: Master Of Union
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#37 Guest_Clockworks_* Guests XCB

Guest_Clockworks_*

Posted 26 October 2005 - 09:27 AM

Sage_Knight' date='Oct 26 2005, 11:40 AM' post='5881']
The Jackal

8 stars

Beast-Warrior/Light

3000/2550

This card can only be summoned by sacrificing a Mystical Knight Of Jackal on your side of the field to the graveyard as long as Mystical Knight Of Jackal is in your graveyard this card cannot be destroyed anyway and is unaffected by your opponets Magic and Traps. When Mystical Knight Of Jackal is removed from your grave yard send this card to the graveyard. When this card is in your graveyard you must pay 500 every standby phase.

n/c: Master Of Union


Master of Union
Normal Trap Card
Select 1 Union monster on your side of the field and return it to your hand. Then during the end phase of this turn, return it to the field.

Edited by Clockworks, 26 October 2005 - 09:43 AM.

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#38 GLERINK Ancient One Needs a life 846 posts 0.00 XCB

GLERINK
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Posted 26 October 2005 - 02:37 PM

Master Of Union
spell
you may use this card as polymeryzation when this card is in the graveyard you may place it on top of your deck

n/c TRAP MOUSE

Edited by GLERINK, 26 October 2005 - 02:43 PM.

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#39 Guest_Clockworks_* Guests XCB

Guest_Clockworks_*

Posted 26 October 2005 - 02:57 PM

Trap Mouse
*
Beast/Dark
300 ATK/ 200 DEF
When this card is sent from your hand to the graveyard, you may select 1 Trap card in your graveyard and add it to your hand.


NC: Mystic Trap Mouse LV3
Mystic Trap Mouse LV6
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#40 GLERINK Ancient One Needs a life 846 posts 0.00 XCB

GLERINK
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Posted 26 October 2005 - 03:20 PM

Mystic Trap Mouse LV3
Beast//Dark
3/800/500
when this card is sent to the graveyard you may special summon a "Mystic Trap Mouse LV6" from your deck or hand also you may return one trap card and set it on the field from your graveyard

Mystic Trap Mouse LV6
6/1600/1000
when this card is sent to the graveyard you may set 2 traps cards from your graveyard to the field

n/c mighty dragon wings

Edited by GLERINK, 26 October 2005 - 03:24 PM.

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